In C, the POD (Plain Old Data) type refers to a type with a simple structure and compatible with C language data processing. It needs to meet two conditions: it has ordinary copy semantics, which can be copied by memcpy; it has a standard layout and the memory structure is predictable. Specific requirements include: all non-static members are public, no user-defined constructors or destructors, no virtual functions or base classes, and all non-static members themselves are PODs. For example, struct Point{int x; int y;} is POD. Its uses include binary I/O, C interoperability, performance optimization, etc. You can check whether the type is POD through std::is_pod, but it is recommended to use std::is_trivial and std::is_standard_layout after C 11. When using it, be careful to avoid private members, inheritance, virtual functions and certain constructors to avoid damaging POD characteristics.
In C , a POD (Plain Old Data) type refers to a type that's both simple in its structure and compatible with C-style data handling. These types can be safely copied with memcpy
, initialized with {0}
notation, and generally behave predictably in low-level operations.

POD types are especially useful when you need interoperability with C libraries or when performance and memory layout matter—like in systems programming, embedded systems, or when working with serialization libraries.

What Makes a Type a POD?
A type is considered a POD in C if it satisfy two main conditions:
- Trivial Copy Semantics : The type can be copied using memory copy functions like
memcpy
without side effects. - Standard Layout : The memory layout of the type follows standard traditions so that it can be accessed predictably across different systems or languages.
Here's what qualifies as a POD:

- All non-static data members are public.
- It has no user-defined constructors or destructors.
- It doesn't have virtual functions or base classes.
- All non-static data members are themselves PODs.
For example:
struct Point { int x; int y; };
This Point
struct is a POD because it meets all the above criteria.
Why Are POD Types Still Relevant?
Even though modern C introduces more complex abstractions, POD types remain valuable for specific use cases:
- Binary I/O and Serialization : Since they have a predictable layout, they can be directly written to or read from binary files or network streams.
- C Interoperability : You can pass them to C functions without worrying about name mangling or incompatible layouts.
- Performance Optimization : They're easier for compilers to optimize and are often used in performance-critical code.
If you're building something like a game engine or a device driver, you'll likely encounter situations where sticking with POD types make your life easier.
How to Check If a Type Is POD
You don't always have to guess whether a type qualifies as a POD. C provides a built-in trait for checking this:
#include <type_traits> static_assert(std::is_pod<Point>::value, "Point should be a POD");
However, starting with C 11, the term “POD” became less central. Instead, the language introduced finer-grained traits like std::is_trivial
and std::is_standard_layout
. So while std::is_pod
still exists, you can also test those two properties separately if you want more control.
Practical Use Cases and Common Pitfalls
Some real-world examples where PODs shine include:
- Sending structs over a network without extra serialization logic.
- Memory-mapped hardware registers in embedded systems.
- Sharing data between threads without synchronization overhead.
But beware: once you add things like private members, inheritance, or virtual functions, your type is no longer a POD. That can silently break assumptions in legacy or system-level code expecting POD behavior.
Also, even adding a default constructor like this:
struct Point { int x; int y; Point() = default; // Not allowed for PODs before C 14 };
can disqualify your type depending on the C version you're targeting.
So if you're designing a struct and want it to stay compatible with C or memory-sensitive environments, keep it simple. Stick to public fields, no virtual anything, and avoid custom constructors unless you're sure they won't affect the type's triviality.
Basically that's it.
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