Web Workers is a multi-threaded mechanism provided by the browser to place time-consuming tasks on the background thread to execute, avoiding blocking the main thread. 1. Worker does not have DOM operation permissions, and can only pass messages through postMessage and onmessage; 2. Creating a Worker requires a separate JS file and instantiated through new Worker(); 3. Common uses include data processing, image audio processing, JSON parsing, game AI computing, etc.; 4. Pay attention to cross-domain restrictions, resource consumption control and compatibility issues when using it. The rational use of Web Workers can significantly improve web page performance and user experience.
Using HTML5 Web Workers to do background tasks is actually a "threading" method to prevent the main thread from being stuck. If you run some complex calculation, data processing or timing tasks on the web page and do it directly on the main thread, the page will be stuck or even fake. Web Workers come in handy at this time.

What are Web Workers?
Simply put, Web Workers is a multi-threaded mechanism provided by the browser. It allows you to put some time-consuming tasks into a separate thread so that you don't block the user interface. For example, if you are working on an image processing application, or you need to parse a large amount of data in real time, you can throw it to Worker to do it.

It should be noted that Worker does not have DOM operation permissions and cannot access window
or document
objects. It is more like a "backend service" that can only receive messages, process tasks, and return results.
How to create and use Web Worker?
To use Web Worker, you must first write a separate JavaScript file, which is the execution logic of Worker. For example:

// worker.js onmessage = function(e) { let data = e.data; // Do something complicated let result = data * 2; postMessage(result); }
Then create a Worker instance in the main page and communicate via postMessage
and onmessage
:
const worker = new Worker('worker.js'); worker.onmessage = function(e) { console.log('Result received:', e.data); } worker.postMessage(20); // Send data to Worker
This completes a simple asynchronous communication. You can pass high-performance data structures such as arrays, objects, and even ArrayBuffer.
Frequently Asked Questions and Notes
- Cross-domain restrictions : Worker scripts must be of the same origin as the current page, otherwise an error will be reported.
- Cannot operate DOM : As mentioned earlier, Worker cannot directly update page content.
- Resource consumption control : Although Worker is an independent thread, it is not infinitely opened. Too many Workers may slow down performance.
- Compatibility is OK : mainstream modern browsers support basic Worker functionality, but not at all on older IE.
If you are using frameworks such as Vue, React, etc., you can also package Worker in combination with Webpack or Vite, and there is no need to put a separate JS file.
Suitable for Web Worker
- Encrypt or decrypt data
- Image or audio processing
- A large number of JSON parsing or generating
- AI computing in the game
- Background polling or timer tasks
If these tasks are placed in the main thread, it is easy to cause page stuttering. After sharing the burden with Worker, the user experience will be much better.
Basically that's it. Web Workers are not complicated, but are easily overlooked. Especially when doing some high-performance web applications, using Worker rationally can significantly improve response speed and overall fluency.
The above is the detailed content of Performing Background Tasks with HTML5 Web Workers. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undress AI Tool
Undress images for free

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

HTML5isbetterforcontrolandcustomization,whileYouTubeisbetterforeaseandperformance.1)HTML5allowsfortailoreduserexperiencesbutrequiresmanagingcodecsandcompatibility.2)YouTubeofferssimpleembeddingwithoptimizedperformancebutlimitscontroloverappearanceand

inputtype="range" is used to create a slider control, allowing the user to select a value from a predefined range. 1. It is mainly suitable for scenes where values ??need to be selected intuitively, such as adjusting volume, brightness or scoring systems; 2. The basic structure includes min, max and step attributes, which set the minimum value, maximum value and step size respectively; 3. This value can be obtained and used in real time through JavaScript to improve the interactive experience; 4. It is recommended to display the current value and pay attention to accessibility and browser compatibility issues when using it.

The way to add drag and drop functionality to a web page is to use HTML5's DragandDrop API, which is natively supported without additional libraries. The specific steps are as follows: 1. Set the element draggable="true" to enable drag; 2. Listen to dragstart, dragover, drop and dragend events; 3. Set data in dragstart, block default behavior in dragover, and handle logic in drop. In addition, element movement can be achieved through appendChild and file upload can be achieved through e.dataTransfer.files. Note: preventDefault must be called

AnimatingSVGwithCSSispossibleusingkeyframesforbasicanimationsandtransitionsforinteractiveeffects.1.Use@keyframestodefineanimationstagesforpropertieslikescale,opacity,andcolor.2.ApplytheanimationtoSVGelementssuchas,,orviaCSSclasses.3.Forhoverorstate-b

Audio and video elements in HTML can improve the dynamics and user experience of web pages. 1. Embed audio files using elements and realize automatic and loop playback of background music through autoplay and loop properties. 2. Use elements to embed video files, set width and height and controls properties, and provide multiple formats to ensure browser compatibility.

WebRTC is a free, open source technology that supports real-time communication between browsers and devices. It realizes audio and video capture, encoding and point-to-point transmission through built-in API, without plug-ins. Its working principle includes: 1. The browser captures audio and video input; 2. The data is encoded and transmitted directly to another browser through a security protocol; 3. The signaling server assists in the initial connection but does not participate in media transmission; 4. The connection is established to achieve low-latency direct communication. The main application scenarios are: 1. Video conferencing (such as GoogleMeet, Jitsi); 2. Customer service voice/video chat; 3. Online games and collaborative applications; 4. IoT and real-time monitoring. Its advantages are cross-platform compatibility, no download required, default encryption and low latency, suitable for point-to-point communication

To confirm whether the browser can play a specific video format, you can follow the following steps: 1. Check the browser's official documents or CanIuse website to understand the supported formats, such as Chrome supports MP4, WebM, etc., Safari mainly supports MP4; 2. Use HTML5 tag local test to load the video file to see if it can play normally; 3. Upload files with online tools such as VideoJSTechInsights or BrowserStackLive for cross-platform detection. When testing, you need to pay attention to the impact of the encoded version, and you cannot rely solely on the file suffix name to judge compatibility.

The key to using requestAnimationFrame() to achieve smooth animation on HTMLCanvas is to understand its operating mechanism and cooperate with Canvas' drawing process. 1. requestAnimationFrame() is an API designed for animation by the browser. It can be synchronized with the screen refresh rate, avoid lag or tear, and is more efficient than setTimeout or setInterval; 2. The animation infrastructure includes preparing canvas elements, obtaining context, and defining the main loop function animate(), where the canvas is cleared and the next frame is requested for continuous redrawing; 3. To achieve dynamic effects, state variables, such as the coordinates of small balls, are updated in each frame, thereby forming
