How to Draw Lines in a JPanel Using Mouse Clicks and Dragging?
Dec 24, 2024 pm 04:12 PMDrawing Lines in a JPanel with Button Click
Problem:
Someone wants to draw lines in a JPanel when a button is clicked but faces difficulties due to a misunderstanding of the drawing process.
Solution:
To draw lines in a JPanel, a different approach is suggested:
- Mark the first endpoint with a click.
- Drag the mouse to display the line in progress.
- Release the mouse to mark the second endpoint.
Implementation:
The following code demonstrates the implementation:
<br>import java.awt.BasicStroke;<br>import java.awt.Color;<br>import java.awt.Dimension;<br>import java.awt.Graphics;<br>import java.awt.Graphics2D;<br>import java.awt.Point;<br>import java.awt.RenderingHints;<br>import java.awt.event.ActionEvent;<br>import java.awt.event.KeyEvent;<br>import java.awt.event.MouseAdapter;<br>import java.awt.event.MouseEvent;<br>import javax.swing.AbstractAction;<br>import javax.swing.JButton;<br>import javax.swing.JFrame;<br>import javax.swing.JPanel;<br>import javax.swing.KeyStroke;</p> <p>public class LinePanel extends JPanel {</p> <pre class="brush:php;toolbar:false">private MouseHandler mouseHandler = new MouseHandler(); private Point p1 = new Point(100, 100); private Point p2 = new Point(540, 380); private boolean drawing; public LinePanel() { this.setPreferredSize(new Dimension(640, 480)); this.addMouseListener(mouseHandler); this.addMouseMotionListener(mouseHandler); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; g2d.setColor(Color.blue); g2d.setRenderingHint( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2d.setStroke(new BasicStroke(8, BasicStroke.CAP_ROUND, BasicStroke.JOIN_BEVEL)); g.drawLine(p1.x, p1.y, p2.x, p2.y); } private class MouseHandler extends MouseAdapter { @Override public void mousePressed(MouseEvent e) { drawing = true; p1 = e.getPoint(); p2 = p1; repaint(); } @Override public void mouseReleased(MouseEvent e) { drawing = false; p2 = e.getPoint(); repaint(); } @Override public void mouseDragged(MouseEvent e) { if (drawing) { p2 = e.getPoint(); repaint(); } } } private class ControlPanel extends JPanel { private static final int DELTA = 10; public ControlPanel() { this.add(new MoveButton("\u2190", KeyEvent.VK_LEFT, -DELTA, 0)); this.add(new MoveButton("\u2191", KeyEvent.VK_UP, 0, -DELTA)); this.add(new MoveButton("\u2192", KeyEvent.VK_RIGHT, DELTA, 0)); this.add(new MoveButton("\u2193", KeyEvent.VK_DOWN, 0, DELTA)); } private class MoveButton extends JButton { KeyStroke k; int dx, dy; public MoveButton(String name, int code, final int dx, final int dy) { super(name); this.k = KeyStroke.getKeyStroke(code, 0); this.dx = dx; this.dy = dy; this.setAction(new AbstractAction(this.getText()) { @Override public void actionPerformed(ActionEvent e) { LinePanel.this.p1.translate(dx, dy); LinePanel.this.p2.translate(dx, dy); LinePanel.this.repaint(); } }); ControlPanel.this.getInputMap(WHEN_IN_FOCUSED_WINDOW) .put(k, k.toString()); ControlPanel.this.getActionMap() .put(k.toString(), new AbstractAction() { @Override public void actionPerformed(ActionEvent e) { MoveButton.this.doClick(); } }); } } } private void display() { JFrame f = new JFrame("LinePanel"); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.add(this); f.add(new ControlPanel(), BorderLayout.SOUTH); f.pack(); f.setLocationRelativeTo(null); f.setVisible(true); } public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { @Override public void run() { new LinePanel().display(); } }); }
}
This code provides the functionality to draw lines using mouse clicks, drag, and release, as well as a panel of buttons for controlling the movement of the line.
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