


How can I display a grid of image thumbnails in a scrollable panel using Swing?
Dec 22, 2024 pm 05:43 PMAdd Image Thumbnails to a Layout in a Grid
Problem:
You need to add a collection of images as small thumbnails to a frame within a SpringLayout and display them in a grid fashion within a scroll pane. The list of photos could be large, requiring a scroll pane.
Solution:
To achieve this using Swing, follow these steps:
- Create a JPanel for the photos and a JScrollPane for the JPanel.
- Use a layout manager like FlowLayout to arrange the thumbnails in a wrap-around fashion for easy viewing and scrolling.
- Add each thumbnail as a JPanel with the image scaled appropriately.
- Add the JScrollPane to the frame and adjust its size and position using the SpringLayout constraints.
Below is a code example illustrating the solution:
import java.awt.BorderLayout; import java.awt.Color; import java.awt.Container; import java.awt.Dimension; import java.awt.EventQueue; import java.awt.FlowLayout; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Insets; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.geom.AffineTransform; import java.awt.image.BufferedImage; import java.io.File; import java.io.FileFilter; import java.io.IOException; import javax.imageio.ImageIO; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JScrollPane; import javax.swing.SwingUtilities; import javax.swing.UIManager; import javax.swing.UnsupportedLookAndFeelException; public class ImageGrid { public static void main(String[] args) { new ImageGrid(); } public ImageGrid() { EventQueue.invokeLater(new Runnable() { @Override public void run() { try { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) { } JFrame frame = new JFrame("Image Grid"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setLayout(new BorderLayout()); // Create a JPanel for the photos and add it to a JScrollPane JPanel photoPanel = new JPanel(new WrapLayout()); JScrollPane photoScroll = new JScrollPane(photoPanel); // Add the JScrollPane to the frame frame.add(photoScroll, BorderLayout.CENTER); // Create a button to scan and add the thumbnails JButton scanButton = new JButton("Scan"); scanButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { // Scan for image files String path = "Enter path to your image directory"; File[] files = new File(path).listFiles(new FileFilter() { @Override public boolean accept(File pathname) { String name = pathname.getName().toLowerCase(); return pathname.isFile() && (name.endsWith(".png") || name.endsWith(".jpg") || name.endsWith(".gif")); } }); photoPanel.removeAll(); for (File file : files) { try { // Load and scale the image ImagePane pane = new ImagePane(file); photoPanel.add(pane); } catch (Exception exp) { exp.printStackTrace(); } } photoPanel.revalidate(); photoPanel.repaint(); } }); // Add the scan button to the frame frame.add(scanButton, BorderLayout.SOUTH); frame.pack(); frame.setLocationRelativeTo(null); frame.setResizable(true); frame.setVisible(true); } }); } public class ImagePane extends JPanel { private Image img; public ImagePane(File source) throws IOException { img = ImageIO.read(source); if (img.getWidth(this) > 200 || img.getHeight(this) > 200) { int width = img.getWidth(this); int height = img.getWidth(this); float scaleWidth = 200f / width; float scaleHeight = 200f / height; if (scaleWidth > scaleHeight) { width = -1; height = (int)(height * scaleHeight); } else { width = (int)(width * scaleWidth); height = -1; } img = img.getScaledInstance(width, height, Image.SCALE_SMOOTH); } } @Override public Dimension getPreferredSize() { return new Dimension(200, 200); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); if (img != null) { // Draw the scaled image int x = (getWidth() - img.getWidth(this)) / 2; int y = (getHeight() - img.getHeight(this)) / 2; g2d.drawImage(img, x, y, this); } g2d.dispose(); } } /** * FlowLayout subclass that fully supports wrapping of components. */ public class WrapLayout extends FlowLayout { private Dimension preferredLayoutSize; /** * Constructs a new * <code>WrapLayout</code> with a left alignment and a default 5-unit * horizontal and vertical gap. */ public WrapLayout() { super(); } /** * Constructs a new * <code>FlowLayout</code> with the specified alignment and a default 5-unit * horizontal and vertical gap. The value of the alignment argument must be * one of * <code>WrapLayout</code>, * <code>WrapLayout</code>, or * <code>WrapLayout</code>. * * @param align the alignment value */ public WrapLayout(int align) { super(align); } /** * Creates a new flow layout manager with the indicated alignment and the * indicated horizontal and vertical gaps. * <p> * The value of the alignment argument must be one of * <code>WrapLayout</code>, * <code>WrapLayout</code>, or * <code>WrapLayout</code>. * * @param align the alignment value * @param hgap the horizontal gap between components * @param vgap the vertical gap between components */ public WrapLayout(int align, int hgap, int vgap) { super(align, hgap, vgap); } /** * Returns the preferred dimensions for this layout given the * <i>visible</i> components in the specified target container. * * @param target the component which needs to be laid out * @return the preferred dimensions to lay out the subcomponents of the * specified container */ @Override public Dimension preferredLayoutSize(Container target) { return layoutSize(target, true); } /** * Returns the minimum dimensions needed to layout the <i>visible</i> * components contained in the specified target container. * * @param target the component which needs to be laid out * @return the minimum dimensions to lay out the subcomponents of the * specified container */ @Override public Dimension minimumLayoutSize(Container target) { Dimension minimum = layoutSize(target, false); minimum.width -= (getHgap() + 1); return minimum; } /** * Returns the minimum or preferred dimension needed to layout the target * container. * * @param target target to get layout size for * @param preferred should preferred size be calculated * @return the dimension to layout the target container */ private Dimension layoutSize(Container target, boolean preferred) { synchronized (target.getTreeLock()) { // Each row must fit with the width allocated to the container. // When the container width = 0, the preferred width of the container
The above is the detailed content of How can I display a grid of image thumbnails in a scrollable panel using Swing?. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undress AI Tool
Undress images for free

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

JavaNIO is a new IOAPI introduced by Java 1.4. 1) is aimed at buffers and channels, 2) contains Buffer, Channel and Selector core components, 3) supports non-blocking mode, and 4) handles concurrent connections more efficiently than traditional IO. Its advantages are reflected in: 1) Non-blocking IO reduces thread overhead, 2) Buffer improves data transmission efficiency, 3) Selector realizes multiplexing, and 4) Memory mapping speeds up file reading and writing. Note when using: 1) The flip/clear operation of the Buffer is easy to be confused, 2) Incomplete data needs to be processed manually without blocking, 3) Selector registration must be canceled in time, 4) NIO is not suitable for all scenarios.

HashMap implements key-value pair storage through hash tables in Java, and its core lies in quickly positioning data locations. 1. First use the hashCode() method of the key to generate a hash value and convert it into an array index through bit operations; 2. Different objects may generate the same hash value, resulting in conflicts. At this time, the node is mounted in the form of a linked list. After JDK8, the linked list is too long (default length 8) and it will be converted to a red and black tree to improve efficiency; 3. When using a custom class as a key, the equals() and hashCode() methods must be rewritten; 4. HashMap dynamically expands capacity. When the number of elements exceeds the capacity and multiplies by the load factor (default 0.75), expand and rehash; 5. HashMap is not thread-safe, and Concu should be used in multithreaded

Singleton design pattern in Java ensures that a class has only one instance and provides a global access point through private constructors and static methods, which is suitable for controlling access to shared resources. Implementation methods include: 1. Lazy loading, that is, the instance is created only when the first request is requested, which is suitable for situations where resource consumption is high and not necessarily required; 2. Thread-safe processing, ensuring that only one instance is created in a multi-threaded environment through synchronization methods or double check locking, and reducing performance impact; 3. Hungry loading, which directly initializes the instance during class loading, is suitable for lightweight objects or scenarios that can be initialized in advance; 4. Enumeration implementation, using Java enumeration to naturally support serialization, thread safety and prevent reflective attacks, is a recommended concise and reliable method. Different implementation methods can be selected according to specific needs

Optional can clearly express intentions and reduce code noise for null judgments. 1. Optional.ofNullable is a common way to deal with null objects. For example, when taking values ??from maps, orElse can be used to provide default values, so that the logic is clearer and concise; 2. Use chain calls maps to achieve nested values ??to safely avoid NPE, and automatically terminate if any link is null and return the default value; 3. Filter can be used for conditional filtering, and subsequent operations will continue to be performed only if the conditions are met, otherwise it will jump directly to orElse, which is suitable for lightweight business judgment; 4. It is not recommended to overuse Optional, such as basic types or simple logic, which will increase complexity, and some scenarios will directly return to nu.

The core workaround for encountering java.io.NotSerializableException is to ensure that all classes that need to be serialized implement the Serializable interface and check the serialization support of nested objects. 1. Add implementsSerializable to the main class; 2. Ensure that the corresponding classes of custom fields in the class also implement Serializable; 3. Use transient to mark fields that do not need to be serialized; 4. Check the non-serialized types in collections or nested objects; 5. Check which class does not implement the interface; 6. Consider replacement design for classes that cannot be modified, such as saving key data or using serializable intermediate structures; 7. Consider modifying

String is immutable, StringBuilder is mutable and non-thread-safe, StringBuffer is mutable and thread-safe. 1. Once the content of String is created cannot be modified, it is suitable for a small amount of splicing; 2. StringBuilder is suitable for frequent splicing of single threads, and has high performance; 3. StringBuffer is suitable for multi-threaded shared scenarios, but has a slightly lower performance; 4. Reasonably set the initial capacity and avoid using String splicing in loops can improve performance.

To deal with character encoding problems in Java, the key is to clearly specify the encoding used at each step. 1. Always specify encoding when reading and writing text, use InputStreamReader and OutputStreamWriter and pass in an explicit character set to avoid relying on system default encoding. 2. Make sure both ends are consistent when processing strings on the network boundary, set the correct Content-Type header and explicitly specify the encoding with the library. 3. Use String.getBytes() and newString(byte[]) with caution, and always manually specify StandardCharsets.UTF_8 to avoid data corruption caused by platform differences. In short, by

JavaSocket programming is the basis of network communication, and data exchange between clients and servers is realized through Socket. 1. Socket in Java is divided into the Socket class used by the client and the ServerSocket class used by the server; 2. When writing a Socket program, you must first start the server listening port, and then initiate the connection by the client; 3. The communication process includes connection establishment, data reading and writing, and stream closure; 4. Precautions include avoiding port conflicts, correctly configuring IP addresses, reasonably closing resources, and supporting multiple clients. Mastering these can realize basic network communication functions.
