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目錄
1. Memory Allocation: Where the Data Lives
2. Assignment Behavior: Copying vs Referencing
3. Default Values and Nullability
4. Performance Considerations
首頁 后端開發(fā) C#.Net教程 C#中價值類型和參考類型之間的基本差異是什么?

C#中價值類型和參考類型之間的基本差異是什么?

Jun 30, 2025 am 01:56 AM
引用類型 值類型

在C#中,值類型和引用類型的主要區(qū)別在于數(shù)據(jù)存儲方式和內(nèi)存管理。1. 值類型直接包含數(shù)據(jù),通常存儲在棧上,如int、float、bool和struct,訪問速度快且生命周期短;引用類型存儲指向?qū)嶋H數(shù)據(jù)的引用,對象本身存儲在堆上,如class、string或object,引用變量存儲在棧上,依賴垃圾回收清理。2. 值類型賦值時復(fù)制實際值,修改副本不影響原值;引用類型賦值時復(fù)制引用地址,兩個變量指向同一對象,修改會影響彼此。3. 值類型默認不可為null,除非使用int?等可空類型;引用類型天然可為null,表示不指向任何對象。4. 值類型適合小型、不變的數(shù)據(jù),性能更高;引用類型適合復(fù)雜、共享或可變數(shù)據(jù),但有堆分配和GC開銷。使用時應(yīng)根據(jù)場景選擇合適類型,并注意boxing/unboxing帶來的性能影響。

What are the fundamental differences between value types and reference types in C#?

In C#, the main difference between value types and reference types lies in how they store data and how memory is managed. Value types directly contain their data, while reference types store a reference to the actual data. This distinction affects performance, behavior when passed around, and how changes are handled.


1. Memory Allocation: Where the Data Lives

Value types are usually stored on the stack, which makes access faster and more efficient for small, short-lived variables. Examples include int, float, bool, and struct.

Reference types, like class, string, or object, are stored on the heap, and only the reference (or pointer) to that memory location is stored on the stack.

  • Stack allocation is quick and cleaned up automatically when the method call ends.
  • Heap allocation involves more overhead and relies on garbage collection to clean up unused objects.

So when you declare:

int x = 10;         // Value type - stored on the stack
string name = "Tom"; // Reference type - 'name' holds a reference to the string on the heap

You're working with two different memory models under the hood.


2. Assignment Behavior: Copying vs Referencing

When you assign one value type to another, it copies the actual value. So modifying one doesn't affect the other.

int a = 5;
int b = a;
b = 10;
Console.WriteLine(a); // Still prints 5

But with reference types, assigning one variable to another copies the reference, not the object itself. That means both variables point to the same object in memory.

Person p1 = new Person { Name = "Alice" };
Person p2 = p1;
p2.Name = "Bob";
Console.WriteLine(p1.Name); // Now prints "Bob"

This is a common source of confusion — especially when debugging unexpected changes.


3. Default Values and Nullability

Value types cannot be null by default because they hold actual values. For example, an int will always have a value like 0 if not explicitly set.

However, C# allows nullable versions using ?:

int? age = null; // Valid

Reference types can naturally be null, meaning the variable isn't pointing to any object:

string message = null; // Common practice

Be careful though — accessing members of a null reference type causes a NullReferenceException.


4. Performance Considerations

Since value types are stored inline and copied when passed around, they’re generally faster and more memory-efficient for small, immutable data. But passing large structs repeatedly can hurt performance due to copying.

Reference types are better suited for complex, shared, or mutable data — but come with the cost of heap allocation and garbage collection.

Here's a quick list of typical use cases:

  • Use value types for simple data like numbers, flags, or small custom structures.
  • Use reference types for objects with identity, behavior, or shared state.
  • Prefer readonly struct for performance-sensitive code where immutability helps.
  • Be cautious with boxing/unboxing — converting value types to object can cause performance hits.

基本上就這些。 Understanding these differences helps you write more predictable and efficient C# code.

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