std::move並不實(shí)際移動(dòng)任何東西,它只是將對(duì)象轉(zhuǎn)換為右值引用,告知編譯器該對(duì)象可被用於移動(dòng)操作。例如在字符串賦值時(shí),若類支持移動(dòng)語(yǔ)義,則目標(biāo)對(duì)象可接管源對(duì)象資源而無(wú)需複制。應(yīng)使用於需轉(zhuǎn)移資源且性能敏感的場(chǎng)景,如返回局部對(duì)象、插入容器或交換所有權(quán)時(shí)。但不應(yīng)濫用,因無(wú)移動(dòng)構(gòu)造時(shí)會(huì)退化為拷貝,且移動(dòng)後原對(duì)象狀態(tài)未指定。傳遞或返回對(duì)象時(shí)適當(dāng)使用可避免多餘拷貝,但如函數(shù)返回局部變量時(shí)可能已有RVO優(yōu)化,加std::move反而可能影響優(yōu)化。易錯(cuò)點(diǎn)包括誤用在仍需使用的對(duì)象、不必要的移動(dòng)及對(duì)不可移動(dòng)類型使用??傊?,std::move是提示而非執(zhí)行移動(dòng),需理解其作用並合理使用。
std::move
doesn't actually move anything. It's just a way to tell the compiler, “Hey, you can treat this object as temporary, feel free to steal its resources if needed.” Under the hood, it's a cast — nothing more.

What does std::move
really do?
It casts an object to an rvalue reference. That's it. Once something is cast to an rvalue reference (like T&&
), the compiler considers it eligible for move operations.

For example:
std::string a = "hello"; std::string b = std::move(a);
Here, a
is treated as a temporary, and b
can take over a
's internal buffer without copying — if the string class supports move semantics.

So, std::move
enables moves but doesn't perform them directly. The actual move happens in the move constructor or move assignment operator of the type you're working with.
When should I use std::move
?
You should use it when you're done with an object and want to transfer its resources somewhere else — especially when performance matters.
Common scenarios:
- Returning a local object from a function.
- Inserting a temporary into a container.
- Swapping or transferring ownership between objects.
But don't overuse it. If a type doesn't have a proper move constructor, std::move
will fall back to a copy. Also, after using std::move
, the original object is still valid but in an unspecified state — don't rely on its value afterward.
How does it interact with containers and functions?
When passing or returning objects, using std::move
can avoid unnecessary copies — but only when appropriate.
For example, returning a local vector:
std::vector<int> make_big_vector() { std::vector<int> temp(1000000); return std::move(temp); // Not strictly needed here }
In this case, the compiler might already apply Return Value Optimization (RVO), so std::move
isn't necessary and could even prevent RVO in some cases.
Another example: inserting into a vector:
std::vector<std::string> vs; std::string s = "abc"; vs.push_back(std::move(s)); // Now s is moved, not copied
If you don't std::move
, push_back
will call the copy constructor. Using std::move
tells it to use the move constructor instead.
What's easy to get wrong?
- Moving from something you still need: After moving, the object is still around but in a valid but unspecified state. Don't assume it's empty or has any specific value.
- Using
std::move
unnecessarily: Like in return statements where RVO applies, addingstd::move
can hurt performance. - Trying to move non-movable types: If a class doesn't define move operations,
std::move
will just copy.
Also, be careful with generic code. Sometimes templates may deduce types incorrectly if you mix lvalues and rvalues unexpectedly.
So that's how std::move
works — it's a signal, not an action. Use it where appropriate, understand what it enables, and let the compiler handle the rest.
基本上就這些。
以上是STD ::如何在C中移動(dòng)工作?的詳細(xì)內(nèi)容。更多資訊請(qǐng)關(guān)注PHP中文網(wǎng)其他相關(guān)文章!

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