This article details building a miniature browser rendering engine in JavaScript, offering a practical approach to understanding browser rendering principles. The author, a seasoned frontend developer, eschews a full-scale engine for a more manageable, educational project. Inspired by the Rust-based Robinson engine, this JavaScript version is available on GitHub as tiny-rendering-engine
.
The rendering process is broken down into five key phases, visually represented in a flowchart:
These phases are further detailed in separate GitHub branches:
- HTML Parser (v1): Converts HTML into a DOM tree.
- CSS Parser (v2): Transforms CSS into a collection of CSS rules.
- Style Tree Builder (v3): Combines the DOM and CSS rules to create a style tree.
- Layout Tree Builder (v4): Generates a layout tree from the style tree, incorporating the CSS box model.
-
Painter (v5): Renders the layout tree onto the canvas using the
node-canvas
library.
The article then dives into the specifics of the HTML parser, outlining its simplified design with restrictions to streamline the process. The core logic is explained, covering methods like parse()
, parseElement()
, parseText()
, parseTag()
, and parseAttrs()
, along with helper functions for space removal and text slicing. Node types (Element
and Text
) are defined using TypeScript interfaces.
The CSS parser, described next, is comparatively simpler, building upon the concepts introduced in the HTML parser section. It handles selectors (tag names, IDs, classes) and declarations, creating a structured representation of CSS rules.
The Style Tree Builder phase merges the DOM and CSS rule collections. The process involves traversing the DOM, matching selectors against CSS rules, and creating StyleNode
objects that link DOM nodes with their corresponding styles. Inheritance of properties (like color
and font-size
) from parent nodes is addressed. Inline styles are also handled, overriding other styles where applicable.
The Layout Tree Builder phase is the most complex, focusing on the CSS box model and layout algorithms. Block and inline layouts are supported, with anonymous block containers used to manage mixed layouts. The algorithm calculates node dimensions and positions, traversing the tree top-down for width and bottom-up for height calculations. The article provides a detailed explanation of width calculation, addressing scenarios with auto
values and margin adjustments. Position calculation and child node traversal are also explained.
Finally, the Painter phase uses the node-canvas
library to render the layout tree visually. The article touches upon the fundamental principles of rasterization, illustrating how lines and characters are rendered using pixel manipulation. The rendering process iterates through the layout tree, painting backgrounds, borders, and text for each node.
The article concludes with a rendered example image, demonstrating the engine's output, and a list of reference materials. The entire project, while simplified, provides a valuable learning experience for understanding the complexities of browser rendering.
The above is the detailed content of Make a tiny browser engine from scratch. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undress AI Tool
Undress images for free

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

Java and JavaScript are different programming languages, each suitable for different application scenarios. Java is used for large enterprise and mobile application development, while JavaScript is mainly used for web page development.

JavaScriptcommentsareessentialformaintaining,reading,andguidingcodeexecution.1)Single-linecommentsareusedforquickexplanations.2)Multi-linecommentsexplaincomplexlogicorprovidedetaileddocumentation.3)Inlinecommentsclarifyspecificpartsofcode.Bestpractic

The following points should be noted when processing dates and time in JavaScript: 1. There are many ways to create Date objects. It is recommended to use ISO format strings to ensure compatibility; 2. Get and set time information can be obtained and set methods, and note that the month starts from 0; 3. Manually formatting dates requires strings, and third-party libraries can also be used; 4. It is recommended to use libraries that support time zones, such as Luxon. Mastering these key points can effectively avoid common mistakes.

JavaScriptispreferredforwebdevelopment,whileJavaisbetterforlarge-scalebackendsystemsandAndroidapps.1)JavaScriptexcelsincreatinginteractivewebexperienceswithitsdynamicnatureandDOMmanipulation.2)Javaoffersstrongtypingandobject-orientedfeatures,idealfor

PlacingtagsatthebottomofablogpostorwebpageservespracticalpurposesforSEO,userexperience,anddesign.1.IthelpswithSEObyallowingsearchenginestoaccesskeyword-relevanttagswithoutclutteringthemaincontent.2.Itimprovesuserexperiencebykeepingthefocusonthearticl

JavaScripthassevenfundamentaldatatypes:number,string,boolean,undefined,null,object,andsymbol.1)Numbersuseadouble-precisionformat,usefulforwidevaluerangesbutbecautiouswithfloating-pointarithmetic.2)Stringsareimmutable,useefficientconcatenationmethodsf

Event capture and bubble are two stages of event propagation in DOM. Capture is from the top layer to the target element, and bubble is from the target element to the top layer. 1. Event capture is implemented by setting the useCapture parameter of addEventListener to true; 2. Event bubble is the default behavior, useCapture is set to false or omitted; 3. Event propagation can be used to prevent event propagation; 4. Event bubbling supports event delegation to improve dynamic content processing efficiency; 5. Capture can be used to intercept events in advance, such as logging or error processing. Understanding these two phases helps to accurately control the timing and how JavaScript responds to user operations.

Java and JavaScript are different programming languages. 1.Java is a statically typed and compiled language, suitable for enterprise applications and large systems. 2. JavaScript is a dynamic type and interpreted language, mainly used for web interaction and front-end development.
