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Jan 03, 2025 am 10:48 AM

How can I add custom colors, like orange, to my C# console application?

C# ?? ??????? ??? ?? ??

C# ?? ???????? ?? ?? ?? ??? ?? ??? ??? ???? ??? ??? ?????. . ????? ?? ??? ?? ??? ???? ??? ??? ??? ??? ????.

??? ?? ??? ?? ??? ??

??? ?? ??? ???? ?? ?????. ??? ?? ??? ?? ??? ?? ? ?? ??? ????:

  • ?? ?? ?????: ?? ?????? ???? ??? ??? ???? ? ?? ?? ???? ??? ? ????. ??? ????? ? ??? ConsoleTools???.
  • ?? ?? PINVOKE: ? ???? Windows API? ?? ????? ?? ?? ??? ???? ??? ?????. ?? ??? ? ????? ??? ? ??? ??? ?? ?????? ?? ?? ??? ?????.

????? ???? ?? ?? ??

??? ??? ? ??? ?? ?? ??? ?? C#?? ?? ??? ??? ? ????. ????:

  • ?? ????? ??:

    • ConsoleTools ?????? ?????.
    • ColorfulConsole? ? ????? ????. .
    • BackgroundColor ? ForegroundColor? ???? ???? ??? ?? ??.
  • PINVOKE ???:

    • GetConsoleScreenBufferInfoEx? ???? ?? ?? ?? ??? ?????.
    • ??? ?? ??? ?????. color.
    • SetConsoleScreenBufferInfoEx? ???? ? ?? ??? ?????.

PINVOKE? ??? ?? ??

??? ?? ???? PINVOKE ???? ???? ??? ???? ??? ?? ??? ???? ??? ?????. ???:

using System;
using System.Drawing;
using System.Runtime.InteropServices;

public class CustomConsoleColors
{
    [DllImport("kernel32.dll", SetLastError = true)]
    private static extern bool SetConsoleScreenBufferInfoEx(IntPtr hConsoleOutput, ref CONSOLE_SCREEN_BUFFER_INFO_EX csbe);

    [StructLayout(LayoutKind.Sequential)]
    private struct COORD
    {
        public short X;
        public short Y;
    }

    [StructLayout(LayoutKind.Sequential)]
    private struct SMALL_RECT
    {
        public short Left;
        public short Top;
        public short Right;
        public short Bottom;
    }

    [StructLayout(LayoutKind.Sequential)]
    private struct CONSOLE_SCREEN_BUFFER_INFO_EX
    {
        public int cbSize;
        public COORD dwSize;
        public COORD dwCursorPosition;
        public ushort wAttributes;
        public SMALL_RECT srWindow;
        public COORD dwMaximumWindowSize;
        public ushort wPopupAttributes;
        public bool bFullscreenSupported;
        public uint black;
        public uint darkBlue;
        public uint darkGreen;
        public uint darkCyan;
        public uint darkRed;
        public uint darkMagenta;
        public uint darkYellow;
        public uint gray;
        public uint darkGray;
        public uint blue;
        public uint green;
        public uint cyan;
        public uint red;
        public uint magenta;
        public uint yellow;
        public uint white;
    }

    public static void SetColor(ConsoleColor color, Color targetColor)
    {
        CONSOLE_SCREEN_BUFFER_INFO_EX csbe = new CONSOLE_SCREEN_BUFFER_INFO_EX();
        csbe.cbSize = Marshal.SizeOf(csbe);
        IntPtr hConsoleOutput = GetStdHandle(-11);
        if (hConsoleOutput == new IntPtr(-1))
            throw new Exception("Error retrieving console buffer handle");
        if (!GetConsoleScreenBufferInfoEx(hConsoleOutput, ref csbe))
            throw new Exception("Error retrieving console buffer info");

        switch (color)
        {
            case ConsoleColor.Black:
                csbe.black = ColorTranslator.ToWin32(targetColor);
                break;
            case ConsoleColor.DarkBlue:
                csbe.darkBlue = ColorTranslator.ToWin32(targetColor);
                break;
            // ... (similar code for other colors)
            case ConsoleColor.DarkYellow:
                csbe.darkYellow = ColorTranslator.ToWin32(targetColor);
                break;
            case ConsoleColor.Gray:
                csbe.gray = ColorTranslator.ToWin32(targetColor);
                break;
            // ... (similar code for other colors)
            case ConsoleColor.White:
                csbe.white = ColorTranslator.ToWin32(targetColor);
                break;
        }

        if (!SetConsoleScreenBufferInfoEx(hConsoleOutput, ref csbe))
            throw new Exception("Error setting console buffer info");
    }

    public static void Main()
    {
        SetColor(ConsoleColor.DarkYellow, Color.Orange);
        Console.WriteLine("Custom orange color applied!");
        Console.ReadLine();
    }
}

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