??? ?? Unity? ??? ??
??? ??(DI)? ???? ???? ??? ???? ??? ? ?? ?? ??? ???? ?????. ????? ? ??. ??? ??? ?? ??? ???? ?????? ??? ??? ???? ???? ??? ?????.
??:
? ?? ???? TwitterAuth ? IAuthenticate ?????? ???? FacebookAuth:
public interface IAuthenticate { bool Login(string user, string pass); } public class TwitterAuth : IAuthenticate { bool Login(string user, string pass) { /* connect to twitter api */ } } public class FacebookAuth : IAuthenticate { bool Login(string user, string pass) { /* connect to fb api */ } }
????? ?? ???? ???? ??? ?????. ? ?? ?? ??(?: Twitter ?? Facebook)? ?? ?????.
??????? ??? ??:
? ?? ?? ??? ??? ??? ?? ??? ??? ???? ????. ??? ???? ? ?? ???? ?? ??? ???? ???? ??? ???? ???? ?? ?? ? ?? ?? ??? ??? ? ????.
??? ??? ??? ?? ??:
?? ??? ??? ??? ??? ?? ?? ??? ???? ????. ??:
?????:
public interface IAuthenticate { bool Login(string user, string pass); bool AppliesTo(string providerName); } public interface IAuthenticateStrategy { bool Login(string providerName, string user, string pass); }
??? ??:
public class TwitterAuth : IAuthenticate { bool Login(string user, string pass) { /* connect to twitter api */ } bool AppliesTo(string providerName) { return this.GetType().Name.Equals(providerName); } } public class FacebookAuth : IAuthenticate { bool Login(string user, string pass) { /* connect to fb api */ } bool AppliesTo(string providerName) { return this.GetType().Name.Equals(providerName); } }
? ???? IAuthenticate? ???? ?? ???? ????? ???? ?? name.
??:
public class AuthenticateStrategy : IAuthenticateStrategy { private readonly IAuthenticate[] authenticateProviders; public AuthenticateStrategy(IAuthenticate[] authenticateProviders) { this.authenticateProviders = authenticateProviders; } public bool Login(string providerName, string user, string pass) { var provider = authenticateProviders.FirstOrDefault(x => x.AppliesTo(providerName)); if (provider == null) throw new Exception("Login provider not registered"); return provider.Login(user, pass); } }
? ??? IAuthenticate ??? ??? ???? ??? ??? ?????. ??? ??? ???? ???? ?? ?? ???? ???? ??? ??? ??? ?????.
Unity ??:
unityContainer.RegisterType<IAuthenticate, TwitterAuth>("twitterAuth"); unityContainer.RegisterType<IAuthenticate, FacebookAuth>("facebookAuth"); unityContainer.RegisterType<IAuthenticateStrategy, AuthenticateStrategy>( new InjectionConstructor( new ResolvedArrayParameter<IAuthenticate>( new ResolvedParameter<IAuthenticate>("twitterAuth"), new ResolvedParameter<IAuthenticate>("facebookAuth") ) ));
? ??? Unity? ?????. ??? ???? IAuthenticate ??? ???? ??? ??? ??? ???? AuthenticateStrategy? ?????. ????.
??:
private readonly IAuthenticateStrategy _authenticateStrategy; public AuthenticateController(IAuthenticateStrategy authenticateStrategy) { _authenticateStrategy = authenticateStrategy; } // login with twitter public virtual ActionResult Twitter(string user, string pass) { bool success = _authenticateStrategy.Login("TwitterAuth", user, pass); } // login with fb public virtual ActionResult Facebook(string user, string pass) { bool success = _authenticateStrategy.Login("FacebookAuth", user, pass); }
AuthenticateStrategy? ????? ??? ?? ???? ???? ??? ??? ?????. ??.
??:
- ??? ???: Unity ??? ???? ??? ???? ????? ???? ?? ?????.
- ?? ?? ??: ??? ??? ??? ?????. ???? ??? ??? ???? ???? ???? ???.
- ??? ??: ?? ??? ???? ?? ?? ???? ?? ???? ? ?? ? ? ????.
? ??? Unity ??? ??? ?? ?? ???? ?? ??? ??? ??? ??? ? ????? ?? ?????. ??? ??? PHP ??? ????? ?? ?? ??? ?????!

? AI ??

Undress AI Tool
??? ???? ??

Undresser.AI Undress
???? ?? ??? ??? ?? AI ?? ?

AI Clothes Remover
???? ?? ???? ??? AI ?????.

Clothoff.io
AI ? ???

Video Face Swap
??? ??? AI ?? ?? ??? ???? ?? ???? ??? ?? ????!

?? ??

??? ??

???++7.3.1
???? ?? ?? ?? ???

SublimeText3 ??? ??
??? ??, ???? ?? ????.

???? 13.0.1 ???
??? PHP ?? ?? ??

???? CS6
??? ? ?? ??

SublimeText3 Mac ??
? ??? ?? ?? ?????(SublimeText3)

??? ??











?, ?? ???? C? ??? ??, ?? ??? ? ??????. 1. ?? ???? ??? ??? ?? ?? ??? ?? ?? ??? ?????. 2. ????? ??? ?? ??? ?? ??? ??? ?? ? ??? ?????. 3. ??? ???? ?? ?? ???? ???? ?? ?? ??? ??? ????? ????? ???? ?????.

C? ? ?? ?? ??? ??? ??? : ??? ?? ??? ? ??? ???. 1. ??? ?? ???? ?? ??? ? ???? ?? ????? ?? ??? ????? ?? ???? ??? ? ????. 2. ??? ???? ?? ?? ? ??? ?? ???? ???? ??? ?? ?? ??? ?????.

?, C? ???? ?? ?????. 1) ??? ??? ?? ?? ? ??? ???? ?????. 2) ?? ???? ???? ??? ????. 3) ?? ??? ????? ??? ?? ???? ??? ??? ? ??????. ?? ? ??? ?? ???? ???? ??? ?????? ??? ?? ?????.

C DestructorsCanleadToSeVeralCommonerrors.toaVoidthem : 1) ?? ?? ?? ?? ?? ?? ???

?? ???? ??? C?? ??? ??? ???? ??? : ? ????? ? ? ????? C? ??? ? ????? ?? ?? ??? ?? ??? ???? ?????. 1. ?? ??? ???? C? ?? ??? ???? ?? ?? ?? Curly Braces {}? ???? ?? ??? ?? ??? ???????. 2. ?? ??? ? ??? ?? ???? C?? ?? ??? ?? ????? ??? ???? ???? ???? ??? ?????? ???????. RAII ??? ?? ??? ??? ? ????. 3. ?? ? ??? ???? C? ?? ?, ??? ? ???? ?? ??? ??????? ??? ???? ?? ?? ??? ???????. 4. ?? ????? ???? STL? ??? ????? ????? ????? ???? ????? ????? ???????. 5

C? ???? ??? ??? ? ??? ?? ????? ????. 1. ??? ???? ?? ??? ?? ????? ???? ??? ??? ???? ?? ? ? ????. 2. ??? ?? ???? ?? ??? ? ???? ?? ????, ??? ???? ?????.

C polymorphismincludescompile time, ??? ? Templatepolymorphism.1) compile-timepolymorphismusesfunctionandoveroveroverforlogy

C DestructorseSpecialmembections? ScopeorisDeleted?? whoenanobjectgoesout.1) theaUcialmanagingMemory, FileHandles ? NetworkConnection.2) ??? wengrectdefiningdestructorsfordynamicmemory, LeadingTomemo
