Three.js? ??? ?? ????? ???? ???? 3D ?? ?? ??? ???? ???? ??? ?????? ? ?????
Nov 12, 2024 am 11:09 AMThree.js? ?????? 3D ???? ???? ? ?? ???? JavaScript ????????. ??? ??? ? ??? ??? ? ?? ?????. 3D ???? ?? ? ??? ???? ??? ?? ????? ?? ??? ????? ????. ??? ??? ?? ???? ?? ???? ???? ??? ??? ? ????.
? ?? ??? ?? ??? '??' ??? ???? ????. ??? ??? ???? ?? ????? ??? ???? ?? ?? ???? ??? ?????.
? ??? ?? ?? ? ??? ??? ???? ????? ???? ????. ????? ??? ??? ??? ?? ????. ????? ???? "?? ??"??? ??? ???? ?? ??? ??? ?? ???? ??? ????????.
????? ??? ??? ??? ????.
#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif uniform vec3 lightDirection; uniform sampler2D earthTexture; varying vec2 vUv; varying vec3 vNormal; void main() { // Compute the surface normal at this position vec3 normal = normalize(vNormal); // Compute the direction from this point to the light source vec3 lightDir = normalize(lightDirection); // Compute the amount of light that is scattered in this direction float scattering = dot(normal, lightDir); // Compute the color of the atmosphere at this position vec3 color = texture2D(earthTexture, vUv).rgb * scattering; // Output the color gl_FragColor = vec4(color, 1.0); }
? ????? ???? ?? ??? ????:
- lightDirection: ?? ?? source.
- earthTexture: ??? ???? ? ???? ???.
- vUv: ?? ??? ??? ??.
- vNormal: ?? ??? ?? ??.
????? ???? ?? ?? ??? ?? ??? ?????. ?? ?? ?? ???? ????? ??? ?????. ? ? ?? ?? ???? ???? ?? ?? ???? ? ?????.
?? ?? ????? ???? ?? ???? ??? ??? ??? ?? ??? ?? ??? ?????. ??? ?. ?? ??? ????? ???? ?????.
? ????? ???? ????? ?? ???? ????? ???? ???. ??? ?? ?? ?? ???? ???? ??? ????.
const material = new THREE.ShaderMaterial({ fragmentShader: ` #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif uniform vec3 lightDirection; uniform sampler2D earthTexture; varying vec2 vUv; varying vec3 vNormal; void main() { vec3 normal = normalize(vNormal); vec3 lightDir = normalize(lightDirection); float scattering = dot(normal, lightDir); vec3 color = texture2D(earthTexture, vUv).rgb * scattering; gl_FragColor = vec4(color, 1.0); } `, uniforms: { lightDirection: { value: new THREE.Vector3(0, 1, 0) }, earthTexture: { value: new THREE.TextureLoader().load('earth.jpg') } } });
? ??? ? ?? ???? ?????.
- lightDirection: ?? ??.
- earthTexture: ??? ???? ? ???? ??????.
??? ? ???? ???? ?? ?? ???? ?? lightDirection ???. EarthTexture ???? ???? ??? ??? ?????.
? ????? ????? ??? ???? ????? ???? ???. ??? ??? ???? ?? ??? ???? ??? ?? ????.
const geometry = new THREE.SphereGeometry(10, 32, 32); const material = new THREE.ShaderMaterial({ fragmentShader: ` #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif uniform vec3 lightDirection; uniform sampler2D earthTexture; varying vec2 vUv; varying vec3 vNormal; void main() { vec3 normal = normalize(vNormal); vec3 lightDir = normalize(lightDirection); float scattering = dot(normal, lightDir); vec3 color = texture2D(earthTexture, vUv).rgb * scattering; gl_FragColor = vec4(color, 1.0); } `, uniforms: { lightDirection: { value: new THREE.Vector3(0, 1, 0) }, earthTexture: { value: new THREE.TextureLoader().load('earth.jpg') } } }); const mesh = new THREE.Mesh(geometry, material);
? ??? ?? 10, ???? 32?, ? 32?? ? ??? ?????. ?? ?? ?? ?? ?? ???? ???? ??? ????. ????? ??? ???? ????? ?????.
??? ???? ??? ??? ? ????. ??? ??? ??? ???? ??? ?? ????.
#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif uniform vec3 lightDirection; uniform sampler2D earthTexture; varying vec2 vUv; varying vec3 vNormal; void main() { // Compute the surface normal at this position vec3 normal = normalize(vNormal); // Compute the direction from this point to the light source vec3 lightDir = normalize(lightDirection); // Compute the amount of light that is scattered in this direction float scattering = dot(normal, lightDir); // Compute the color of the atmosphere at this position vec3 color = texture2D(earthTexture, vUv).rgb * scattering; // Output the color gl_FragColor = vec4(color, 1.0); }
? ??? ??? ??? ?????. ?? ??? ?? ?? ?? ???? ???? ??????. ? ?? ??? ???? ??? ??? ???? ???.
? ??? Three.js? ??? ?? ????? ???? ???? 3D ?? ?? ??? ???? ???? ??? ?????? ? ?????? ?? ?????. ??? ??? PHP ??? ????? ?? ?? ??? ?????!

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