We’re going to create an impressive transition effect between images that’s, dare I say, very simple to implement and apply to any site. We’ll be using the kampos library because it’s very good at doing exactly what we need. We’ll also explore a few possible ways to tweak the result so that you can make it unique for your needs and adjust it to the experience and impression you’re creating.
Take one look at the Awwwards Transitions collection and you’ll get a sense of how popular it is to do immersive effects, like turning one media item into another. Many of those examples use WebGL for the job. Another thing they have in common is the use of texture mapping for either a displacement or dissolve effect (or both).
To make these effects, you need the two media sources you want to transition from and to, plus one more that is the map, or a grid of values for each pixel, that determines when and how much the media flips from one image to the next. That map can be a ready-made image, or a
Setting up the scene
Before we can get to the heavy machinery, we need a simple DOM scene. Two images (or videos, if you prefer), and the minimum amount of JavaScript to make sure they’re loaded and ready for manipulation.
<main> <section> <figure> <canvas > <img src="path/to/first.jpg" alt="My first image" /> <img data-src="path/to/second.jpg" alt="My second image" /> </canvas> <figure> </section> </main>
This will give us some minimal DOM to work with and display our scene. The stage is ready; now let’s invite in our main actors, the two images:
// Notify when our images are ready function loadImage (src) { return new Promise(resolve => { const img = new Image(); img.onload = function () { resolve(this); }; img.src = src; }); } // Get the image URLs const imageFromSrc = document.querySelector('#source-from').src; const imageToSrc = document.querySelector('#source-to').dataset.src; // Load images and keep their promises so we know when to start const promisedImages = [ loadImage(imageFromSrc), loadImage(imageToSrc) ];
Creating the dissolve map
The scene is set, the images are fetched?—?let’s make some magic! We’ll start by creating the effects we need. First, we create the dissolve map by creating some noise. We’ll use a Classic Perlin noise inside a turbulence effect which kind of stacks noise in different scales, one on top of the other, and renders it onto a
const turbulence = kampos.effects.turbulence({ noise: kampos.noise.perlinNoise });
This effect kind of works like the SVG feTurbulence filter effect. There are some good examples of this in “Creating Patterns With SVG Filters” from Bence Szabó.
Second, we set the initial parameters of the turbulence effect. These can be tweaked later for getting the specific desired visuals we might need per case:
// Depending of course on the size of the target canvas const WIDTH = 854; const HEIGHT = 480; const CELL_FACTOR = 2; const AMPLITUDE = CELL_FACTOR / WIDTH; turbulence.frequency = {x: AMPLITUDE, y: AMPLITUDE}; turbulence.octaves = 1; turbulence.isFractal = true;
This code gives us a nice liquid-like, or blobby, noise texture. The resulting transition looks like the first image is sinking into the second image. The CELL_FACTOR value can be increased to create a more dense texture with smaller blobs, while the octaves=1 is what’s keeping the noise blobby. Notice we also normalize the amplitude to at least the larger side of the media, so that texture is stretched nicely across our image.
Next we render the dissolve map. In order to be able to see what we got, we’ll use the canvas that’s already in the DOM, just for now:
const mapTarget = document.querySelector('#target'); // instead of document.createElement('canvas'); mapTarget.width = WIDTH; mapTarget.height = HEIGHT; const dissolveMap = new kampos.Kampos({ target: mapTarget, effects: [turbulence], noSource: true }); dissolveMap.draw();
Intermission
We are going to pause here and examine how changing the parameters above affects the visual results. Now, let’s tweak some of the noise configurations to get something that’s more smoke-like, rather than liquid-like, say:
const CELL_FACTOR = 4; // instead of 2
And also this:
turbulence.octaves = 8; // instead of 1
Now we have a more a dense pattern with eight levels (instead of one) superimposed, giving much more detail:
Fantastic! Now back to the original values, and onto our main feature…
Creating the transition
It’s time to create the transition effect:
const dissolve = kampos.transitions.dissolve(); dissolve.map = mapTarget; dissolve.high = 0.03; // for liquid-like effect
Notice the above value for high? This is important for getting that liquid-like results. The transition uses a step function to determine whether to show the first or second media. During that step, the transition is done smoothly so that we get soft edges rather than jagged ones. However, we keep the low edge of the step at 0.0 (the default). You can imagine a transition from 0.0 to 0.03 is very abrupt, resulting in a rapid change from one media to the next. Think of it as clipping.
On the other hand, if the range was 0.0 to 0.5, we’d get a wider range of “transparency,” or a mix of the two images?—?like we would get with partial opacity?—?and we’ll get a smoke-like or “cloudy” effect. We’ll try that one in just a moment.
Before we continue, we must remember to replace the canvas we got from the document with a new one we create off the DOM, like so:
const mapTarget = document.createElement('canvas');
Plug it in, and… action!
We’re almost there! Let’s create our compositor instance:
const target = document.querySelector('#target'); const hippo = new kampos.Kampos({target, effects: [dissolve]});
And finally, get the images and play the transition:
Promise.all(promisedImages).then(([fromImage, toImage]) => { hippo.setSource({media: fromImage, width, height}); dissolve.to = toImage; hippo.play(time => { // a sin() to play in a loop dissolve.progress = Math.abs(Math.sin(time * 4e-4)); // multiply time by a factor to slow it down a bit }); });
Sweet!
Special effects
OK, we got that blobby goodness. We can try playing a bit with the parameters to get a whole different result. For example, maybe something more smoke-like:
const CELL_FACTOR = 4; turbulence.octaves = 8;
And for a smoother transition, we’ll raise the high edge of the transition’s step function:
dissolve.high = 0.3;
Now we have this:
Extra special effects
And, for our last plot twist, let’s also animate the noise itself! First, we need to make sure kampos will update the dissolve map texture on every frame, which is something it doesn’t do by default:
dissolve.textures[1].update = true;
Then, on each frame, we want to advance the turbulence time property, and redraw it. We’ll also slow down the transition so we can see the noise changing while the transition takes place:
hippo.play(time => { turbulence.time = time * 2; dissolveMap.draw(); // Notice that the time factor is smaller here dissolve.progress = Math.abs(Math.sin(time * 2e-4)); });
And we get this:
That’s it!
Exit… stage right
This is just one example of what we can do with kampos for media transitions. It’s up to you now to mix the ingredients to get the most mileage out of it. Here are some ideas to get you going:
- Transition between site/section backgrounds
- Transition between backgrounds in an image carousel
- Change background in reaction to either a click or hover
- Remove a custom poster image from a video when it starts playing
Whatever you do, be sure to give us a shout about it in the comments.
Ce qui précède est le contenu détaillé de. pour plus d'informations, suivez d'autres articles connexes sur le site Web de PHP en chinois!

Outils d'IA chauds

Undress AI Tool
Images de déshabillage gratuites

Undresser.AI Undress
Application basée sur l'IA pour créer des photos de nu réalistes

AI Clothes Remover
Outil d'IA en ligne pour supprimer les vêtements des photos.

Clothoff.io
Dissolvant de vêtements AI

Video Face Swap
échangez les visages dans n'importe quelle vidéo sans effort grace à notre outil d'échange de visage AI entièrement gratuit?!

Article chaud

Outils chauds

Bloc-notes++7.3.1
éditeur de code facile à utiliser et gratuit

SublimeText3 version chinoise
Version chinoise, très simple à utiliser

Envoyer Studio 13.0.1
Puissant environnement de développement intégré PHP

Dreamweaver CS6
Outils de développement Web visuel

SublimeText3 version Mac
Logiciel d'édition de code au niveau de Dieu (SublimeText3)

Sujets chauds

CSS bloque le rendu de la page car les navigateurs affichent le CSS en ligne et le CSS externe comme des ressources clés par défaut, en particulier avec les feuilles de styles importées, les grandes quantités de CSS en ligne et les styles de requête multimédia non optimisés. 1. Extraire CSS critique et l'intégrez-la dans HTML; 2. Retard Chargement CSS non critique via JavaScript; 3. Utilisez des attributs multimédias pour optimiser le chargement tel que les styles d'impression; 4. Comprimer et fusionner CSS pour réduire les demandes. Il est recommandé d'utiliser des outils pour extraire les CS de clé, combiner le chargement asynchrone rel = "précharge" et utiliser le chargement retardé des médias raisonnablement pour éviter une division excessive et un contr?le de script complexe.

TheBestApproachForCSSDependSonTheproject'sspecificneeds.ForLargerProjects, externalcsisBetterDueTomaintainiabilityAndReUsability; ForsmallerProjectsorSingle-pageApplications, internecssigh

NON, CSSDOOSNOTHAVETOBEINLOWLOWERCASE.CI, USING USINGERCASERASERISROMEND pour: 1) Cohérence et réadaptation, 2) évitant les technologies de perception liées à la pertinence, 3) Potentiel PerformanceBenefits, and4) Amélioration de la collaboration.

CSSismostlyCase-insensible, buturlsandfontfamilyNamesaSaSase-sensible.1) Propriéties andvaluesLikEcolor: Red; arenotcase-sensible.2) UrlSMustMatchTheServer'scase, par exemple, / images / Logo.png.3) FontFamilyNamesliNe'apensans's'mUstBeexact.

AutoPrefixer est un outil qui ajoute automatiquement les préfixes des fournisseurs aux attributs CSS en fonction de la portée du navigateur cible. 1. Il résout le problème de maintenir manuellement les préfixes avec des erreurs; 2. Travaillez le formulaire de plug-in PostCSS, analyse CSS, analysez les attributs qui doivent être préfixés et générer du code en fonction de la configuration; 3. Les étapes d'utilisation incluent l'installation de plug-ins, la définition de la liste de navigateurs et leur permettant dans le processus de construction; 4. Les notes ne comprennent pas manuellement les préfixes, le maintien des mises à jour de la configuration, les préfixes pas tous des attributs, et il est recommandé de les utiliser avec le préprocesseur.

CSSCOUNTERSCANAUTOMAMATIQUE UNEUXESECTIONS ET LISTS.1) USECOUNTER-RESEDTOINITINALIALIALISE, COMPTENDREMENTTOINCREAD, andCounter () Orcounters () toDisplayValues.2) combinewithjavascriptfordynamiccontentoenSureAcurateupdates.

Dans CSS, les noms de sélecteur et d'attribut sont sensibles à la casse, tandis que les valeurs, les couleurs nommées, les URL et les attributs personnalisés sont sensibles à la casse. 1. Les noms de sélecteur et d'attribut sont insensibles à la casse, tels que la couleur arrière et la couleur arrière-plan sont les mêmes. 2. La couleur hexadécimale de la valeur est sensible à la casse, mais la couleur nommée est sensible à la casse, comme le rouge et le rouge n'est pas valide. 3. Les URL sont sensibles à la casse et peuvent causer des problèmes de chargement de fichiers. 4. Les propriétés personnalisées (variables) sont sensibles à la caisse, et vous devez faire attention à la cohérence du cas lorsque vous les utilisez.

THECONCON-GRADIENT () FURMATINGEnSSSCREATSCICLULARD GRODIENTSTHATATATECOLORSTOPSAROUNDacentralpoint.1.IiSIDEALFORPIECHARTS, PROGRESSINDICATEURS, Colorweels, andDecorativeBackgrounds.2.itworksByDefiningColOrStopSatSpiecificangles, FactuallylyTartingfromadefinin
