Count numbers: <\/output><\/p>\nStart Worker<\/button> \nStop Worker<\/button>\n\n\n 国产av日韩一区二区三区精品,成人性爱视频在线观看,国产,欧美,日韩,一区,www.成色av久久成人,2222eeee成人天堂 Community Articles Topics Q&A Learn Course Programming Dictionary Tools Library Development tools Website Source Code PHP Libraries JS special effects Website Materials Extension plug-ins AI Tools Leisure Game Download Game Tutorials English 簡體中文 English 繁體中文 日本語 ??? Melayu Fran?ais Deutsch Login singup Table of Contents (1) Semantics Tag (2) Enhanced form input type (3) Video and audio Tags are just graphics containers and must be used with scripts to draw graphics. (5)SVG繪圖 (6)地理定位 (7)拖放API (8)Web Worker (9)Web Storage (10)WebSocket Home Web Front-end Front-end Q&A What are the features of html5 What are the features of html5 青燈夜游 Dec 01, 2021 pm 02:03 PM html5 characteristic html5 features include: 1. Semantic tags; 2. Enhanced form input type; 3. Support video and audio playback; 4. Canvas drawing; 5. SVG drawing; 6. Geolocation; 7. Drag Put API; 8. Web Worker; 9. Web Storage; 10. WebSocket. The operating environment of this tutorial: Windows 7 system, HTML5 version, Dell G3 computer. Top Ten New Features of HTML5 In order to better handle today's Internet applications, HTML5 has added many new elements and functions, such as: graphics drawing, multimedia Content, better page structure, better form handling, and several APIs for dragging and dropping elements, positioning, including web application caching, storage, web workers, etc. (1) Semantics Tag Semantic tags make the content of the page structured and well-known Tag Description Defines the header area of ??the document defines the footer area of ??the document defines the navigation of the document Define the section (section, section) in the document < ;/article> Define the independent content area of ??the page Define the sidebar content of the page Details used to describe a document or a certain part of a document The tag contains the title of the details element Define the dialog Box, such as prompt box (2) Enhanced form input type HTML5 has multiple new form Input input types . These new features provide better input control and validation. Input type Description color Mainly used to select colors date Select a date from a date picker datetime Select a date (UTC time) datetime-local Select a date and time (no time zone) email Input field containing the e-mail address month Select a month number Input of numerical value Field range Input field for numeric values ??within a certain range search Used for search domain tel Define the input phone number field time Select a time url Input of URL address Field week Select the week and year HTML5 also adds the following Form Element Form Element Description The element specifies the option list of the input field Use the list attribute of the element to bind the id of the element Provides a reliable way to authenticate the user The tag specifies the key pair generator field to be used in the form. For different types of output such as calculations or scripts Output HTML5’s new form attribute placehoder attribute, a short prompt will be displayed on the input field before the user enters the value. That is, our common default prompt of the input box disappears after the user inputs. required attribute is a boolean attribute. The input field required to be filled in cannot be empty. The pattern attribute describes a regular expression used to verify the value of the element. min and max attributes, set the minimum and maximum value of the element. step attribute specifies the legal number interval for the input field. The height and width attributes are used for the image height and width of the tag of type image. The autofocus attribute is a boolean attribute. Specifies that the field automatically gains focus when the page loads. multiple attribute is a boolean attribute. Specifies that multiple values ??can be selected within the element. (3) Video and audio ##HTML5 provides a standard for playing audio files, that is, using Element <audio controls> <source src="horse.ogg" type="audio/ogg"> <source src="horse.mp3" type="audio/mpeg"> 您的瀏覽器不支持 audio 元素。 </audio> The control attribute is used to add play, pause and volume controls. Between and you need to insert the prompt text of the element that the browser does not support. The element allows the use of multiple elements. The element can link different audio files, and the browser will use the first supported audio file Currently, the element supports three audio format files: MP3, Wav, and Ogg##HTML5 specifies a standard way to include video through the video element. <video width="320" height="240" controls> <source src="movie.mp4" type="video/mp4"> <source src="movie.ogg" type="video/ogg"> 您的瀏覽器不支持Video標簽。 </video>control provides play, pause and volume controls to control the video. You can also use DOM operations to control the playback and pause of the video, such as the play() and pause() methods. At the same time, the video element also provides width and height attributes to control the size of the video. If the height and width are set, the required video space will be reserved when the page is loaded. If these properties are not set and the browser does not know the size of the video, the browser will not be able to reserve a specific space when loading, and the page will change based on the size of the original video. The content inserted between the and tags is provided for display by browsers that do not support the video element. The video element supports multiple source elements. Elements can link different video files. The browser will use the first recognized format (MP4, WebM, and Ogg)(4)Canvas drawing Tags are just graphics containers and must be used with scripts to draw graphics. Canvas - Graphics1. Create a canvas. A canvas is a rectangular box in a web page, drawn through the element. By default elements have no borders and no content. <canvas id="myCanvas" width="200" height="100" style="border:1px solid #000000;"></canvas> Tags usually need to specify an id attribute (often referenced in scripts), the size of the canvas defined by the width and height attributes, and use the style attribute to add a border. You can use multiple elements in an HTML page2. Use Javascript to draw images. The canvas element itself has no drawing capabilities. All drawing work must be done inside JavaScript<script> var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.fillStyle="#FF0000"; ctx.fillRect(0,0,150,75); </script> The getContext("2d") object is a built-in HTML5 object with multiple methods for drawing paths, rectangles, circles, characters, and adding images. Setting the fillStyle property can be a CSS color, gradient, or pattern. The default fillStyle setting is #000000 (black). The fillRect(x,y,width,height) method defines the current filling method of the rectangle. Meaning: Draw a 150x75 rectangle on the canvas, starting from the top left corner (0,0). Canvas - Path To draw a line on the Canvas, we will use the following two methods: moveTo(x ,y) Define the start coordinate of the linelineTo(x,y) Define the end coordinate of the lineWe must use "ink" to draw the line method, just like stroke(). <script> var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.moveTo(0,0); ctx.lineTo(200,100); ctx.stroke(); </script>Define the start coordinate (0,0), and the end coordinate (200,100). Then use the stroke() method to draw the lineCanvas - Text Use canvas to draw text. The important properties and methods are as follows: font - define font##fillText(text,x,y ) - Draw solid text on canvas##strokeText(text,x,y) - Draw hollow text on canvasUse fillText():var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.font="30px Arial"; ctx.fillText("Hello World",10,50); Use "Arial" font to draw a 30px high text (solid) on the canvas Canvas - GradientGradient You can fill rectangles, circles, lines, text, etc., and you can define different colors for various shapes. There are two different ways to set the Canvas gradient: createLinearGradient(x,y,x1,y1) - Create a line gradient createRadialGradient(x,y,r,x1,y1,r1) - Create a radial/circular gradient當我們使用漸變對象,必須使用兩種或兩種以上的停止顏色。addColorStop()方法指定顏色停止,參數(shù)使用坐標來描述,可以是0至1.使用漸變,設置fillStyle或strokeStyle的值為漸變,然后繪制形狀,如矩形,文本,或一條線。var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); // Create gradient var grd=ctx.createLinearGradient(0,0,200,0); grd.addColorStop(0,"red"); grd.addColorStop(1,"white"); // Fill with gradient ctx.fillStyle=grd; ctx.fillRect(10,10,150,80); 創(chuàng)建了一個線性漸變,使用漸變填充矩形Canvas - 圖像 把一幅圖像放置到畫布上, 使用 drawImage(image,x,y) 方法var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); var img=document.getElementById("scream"); ctx.drawImage(img,10,10); 把一幅圖像放置到了畫布上(5)SVG繪圖 SVG是指可伸縮的矢量圖形SVG 與 Canvas兩者間的區(qū)別 SVG 是一種使用 XML 描述 2D 圖形的語言。 Canvas 通過 JavaScript 來繪制 2D 圖形。 SVG 基于 XML,這意味著 SVG DOM 中的每個元素都是可用的。您可以為某個元素附加 JavaScript 事件處理器。 在 SVG 中,每個被繪制的圖形均被視為對象。如果 SVG 對象的屬性發(fā)生變化,那么瀏覽器能夠自動重現(xiàn)圖形。 Canvas 是逐像素進行渲染的。在 canvas 中,一旦圖形被繪制完成,它就不會繼續(xù)得到瀏覽器的關注。如果其位置發(fā)生變化,那么整個場景也需要重新繪制,包括任何或許已被圖形覆蓋的對象。(6)地理定位 HTML5 Geolocation(地理定位)用于定位用戶的位置。window.navigator.geolocation { getCurrentPosition: fn 用于獲取當前的位置數(shù)據(jù) watchPosition: fn 監(jiān)視用戶位置的改變 clearWatch: fn 清除定位監(jiān)視 } 獲取用戶定位信息:navigator.geolocation.getCurrentPosition( function(pos){ console.log('用戶定位數(shù)據(jù)獲取成功') //console.log(arguments); console.log('定位時間:',pos.timestamp) console.log('經度:',pos.coords.longitude) console.log('緯度:',pos.coords.latitude) console.log('海拔:',pos.coords.altitude) console.log('速度:',pos.coords.speed) }, //定位成功的回調 function(err){ console.log('用戶定位數(shù)據(jù)獲取失敗') //console.log(arguments); } //定位失敗的回調 )(7)拖放API 拖放是一種常見的特性,即抓取對象以后拖到另一個位置。在 HTML5 中,拖放是標準的一部分,任何元素都能夠拖放。 拖放的過程分為源對象和目標對象。源對象是指你即將拖動元素,而目標對象則是指拖動之后要放置的目標位置。拖放的源對象(可能發(fā)生移動的)可以觸發(fā)的事件——3個:dragstart:拖動開始drag:拖動中dragend:拖動結束整個拖動過程的組成: dragstart*1 + drag*n + dragend*1拖放的目標對象(不會發(fā)生移動)可以觸發(fā)的事件——4個:dragenter:拖動著進入dragover:拖動著懸停dragleave:拖動著離開drop:釋放整個拖動過程的組成1: dragenter*1 + dragover*n + dragleave*1整個拖動過程的組成2: dragenter*1 + dragover*n + drop*1dataTransfer:用于數(shù)據(jù)傳遞的“拖拉機”對象;在拖動源對象事件中使用e.dataTransfer屬性保存數(shù)據(jù):e.dataTransfer.setData( k, v )在拖動目標對象事件中使用e.dataTransfer屬性讀取數(shù)據(jù):var value = e.dataTransfer.getData( k )(8)Web Worker 當在 HTML 頁面中執(zhí)行腳本時,頁面的狀態(tài)是不可響應的,直到腳本已完成。 web worker 是運行在后臺的 JavaScript,獨立于其他腳本,不會影響頁面的性能。您可以繼續(xù)做任何愿意做的事情:點擊、選取內容等等,而此時 web worker 在后臺運行。 首先檢測瀏覽器是否支持 Web Worker if(typeof(Worker)!=="undefined"){ // 是的! Web worker 支持! // 一些代碼..... }else{ // //抱歉! Web Worker 不支持 } 下面的代碼檢測是否存在 worker,如果不存在,- 它會創(chuàng)建一個新的 web worker 對象,然后運行 "demo_workers.js" 中的代碼 if(typeof(w)=="undefined") { w=new Worker("demo_workers.js"); } 然后我們就可以從 web worker 發(fā)送和接收消息了。向 web worker 添加一個 "onmessage" 事件監(jiān)聽器: w.onmessage=function(event){ document.getElementById("result").innerHTML=event.data; }; 當 web worker 傳遞消息時,會執(zhí)行事件監(jiān)聽器中的代碼。event.data 中存有來自 event.data 的數(shù)據(jù)。當我們創(chuàng)建 web worker 對象后,它會繼續(xù)監(jiān)聽消息(即使在外部腳本完成之后)直到其被終止為止。如需終止 web worker,并釋放瀏覽器/計算機資源,使用 terminate() 方法。完整的 Web Worker 實例代碼<!DOCTYPE html> <html> <body> <p>Count numbers: <output id="result"></output></p> <button onclick="startWorker()">Start Worker</button> <button onclick="stopWorker()">Stop Worker</button> <br><br> <script>var w;function startWorker() {if(typeof(Worker)!=="undefined") { if(typeof(w)=="undefined") { w=new Worker("demo_workers.js"); } w.onmessage = function (event) { document.getElementById("result").innerHTML=event.data; }; }else{ document.getElementById("result").innerHTML="Sorry, your browser does not support Web Workers..."; } }function stopWorker() { w.terminate(); }</script> </body> </html> 創(chuàng)建的計數(shù)腳本,該腳本存儲于 "demo_workers.js" 文件中var i=0; function timedCount() { i=i+1; postMessage(i); setTimeout("timedCount()",500); } timedCount();(9)Web Storage 使用HTML5可以在本地存儲用戶的瀏覽數(shù)據(jù)。早些時候,本地存儲使用的是cookies。但是Web 存儲需要更加的安全與快速. 這些數(shù)據(jù)不會被保存在服務器上,但是這些數(shù)據(jù)只用于用戶請求網(wǎng)站數(shù)據(jù)上.它也可以存儲大量的數(shù)據(jù),而不影響網(wǎng)站的性能。數(shù)據(jù)以 鍵/值 對存在, web網(wǎng)頁的數(shù)據(jù)只允許該網(wǎng)頁訪問使用。客戶端存儲數(shù)據(jù)的兩個對象為:localStorage - 沒有時間限制的數(shù)據(jù)存儲sessionStorage - 針對一個 session 的數(shù)據(jù)存儲, 當用戶關閉瀏覽器窗口后,數(shù)據(jù)會被刪除。 在使用 web 存儲前,應檢查瀏覽器是否支持 localStorage 和sessionStorageif(typeof(Storage)!=="undefined") { // 是的! 支持 localStorage sessionStorage 對象! // 一些代碼..... } else { // 抱歉! 不支持 web 存儲。 } 不管是 localStorage,還是 sessionStorage,可使用的API都相同,常用的有如下幾個(以localStorage為例):保存數(shù)據(jù):localStorage.setItem(key,value);讀取數(shù)據(jù):localStorage.getItem(key);刪除單個數(shù)據(jù):localStorage.removeItem(key);刪除所有數(shù)據(jù):localStorage.clear();得到某個索引的key:localStorage.key(index);(10)WebSocket WebSocket是HTML5開始提供的一種在單個 TCP 連接上進行全雙工通訊的協(xié)議。在WebSocket API中,瀏覽器和服務器只需要做一個握手的動作,然后,瀏覽器和服務器之間就形成了一條快速通道。兩者之間就直接可以數(shù)據(jù)互相傳送。瀏覽器通過 JavaScript 向服務器發(fā)出建立 WebSocket 連接的請求,連接建立以后,客戶端和服務器端就可以通過 TCP 連接直接交換數(shù)據(jù)。當你獲取 Web Socket 連接后,你可以通過 send() 方法來向服務器發(fā)送數(shù)據(jù),并通過 onmessage 事件來接收服務器返回的數(shù)據(jù)。<!DOCTYPE HTML> <html> <head> <meta charset="utf-8"> <title>W3Cschool教程(w3cschool.cn)</title> <script type="text/javascript"> function WebSocketTest() { if ("WebSocket" in window) { alert("您的瀏覽器支持 WebSocket!"); // 打開一個 web socket var ws = new WebSocket("ws://localhost:9998/echo"); ws.onopen = function() { // Web Socket 已連接上,使用 send() 方法發(fā)送數(shù)據(jù) ws.send("發(fā)送數(shù)據(jù)"); alert("數(shù)據(jù)發(fā)送中..."); }; ws.onmessage = function (evt) { var received_msg = evt.data; alert("數(shù)據(jù)已接收..."); }; ws.onclose = function() { // 關閉 websocket alert("連接已關閉..."); }; } else { // 瀏覽器不支持 WebSocket alert("您的瀏覽器不支持 WebSocket!"); } } </script> </head> <body> <div id="sse"> <a href="javascript:WebSocketTest()">運行 WebSocket</a> </div> </body> </html>推薦教程:《html視頻教程》 The above is the detailed content of What are the features of html5. 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Error handling should distinguish between different errors Understanding HTML5 Media Source Extensions (MSE) Jul 08, 2025 am 02:31 AM MSE (MediaSourceExtensions) is part of the W3C standard, allowing JavaScript to dynamically build media streams, thus enabling advanced video playback capabilities. It manages media sources through MediaSource, stores data from SourceBuffer, and represents the buffering time range through TimeRanges, allowing the browser to dynamically load and decode video clips. The process of using MSE includes: ① Create a MediaSource instance; ② Bind it to an element; ③ Add SourceBuffer to receive data in a specific format; ④ Get segmented data through fetch() and append it to the buffer. Common precautions include: ① Format compatibility issues; ② Time stamp pair See all articles
html5 features include: 1. Semantic tags; 2. Enhanced form input type; 3. Support video and audio playback; 4. Canvas drawing; 5. SVG drawing; 6. Geolocation; 7. Drag Put API; 8. Web Worker; 9. Web Storage; 10. WebSocket.
The operating environment of this tutorial: Windows 7 system, HTML5 version, Dell G3 computer.
Top Ten New Features of HTML5
In order to better handle today's Internet applications, HTML5 has added many new elements and functions, such as: graphics drawing, multimedia Content, better page structure, better form handling, and several APIs for dragging and dropping elements, positioning, including web application caching, storage, web workers, etc.
Semantic tags make the content of the page structured and well-known
HTML5 has multiple new form Input input types . These new features provide better input control and validation.
Input type
color
date
datetime
datetime-local
email
month
number
range
search
tel
time
url
week
HTML5 also adds the following Form Element
The element specifies the option list of the input field
Use the list attribute of the element to bind the id of the element
Provides a reliable way to authenticate the user
The tag specifies the key pair generator field to be used in the form.
For different types of output
such as calculations or scripts Output
HTML5’s new form attribute
<audio controls> <source src="horse.ogg" type="audio/ogg"> <source src="horse.mp3" type="audio/mpeg"> 您的瀏覽器不支持 audio 元素。 </audio>
<video width="320" height="240" controls> <source src="movie.mp4" type="video/mp4"> <source src="movie.ogg" type="video/ogg"> 您的瀏覽器不支持Video標簽。 </video>
At the same time, the video element also provides width and height attributes to control the size of the video. If the height and width are set, the required video space will be reserved when the page is loaded. If these properties are not set and the browser does not know the size of the video, the browser will not be able to reserve a specific space when loading, and the page will change based on the size of the original video. The content inserted between the
and tags is provided for display by browsers that do not support the video element.
The video element supports multiple source elements. Elements can link different video files. The browser will use the first recognized format (MP4, WebM, and Ogg)
1. Create a canvas. A canvas is a rectangular box in a web page, drawn through the element. By default elements have no borders and no content.
<canvas id="myCanvas" width="200" height="100" style="border:1px solid #000000;"></canvas>
Tags usually need to specify an id attribute (often referenced in scripts), the size of the canvas defined by the width and height attributes, and use the style attribute to add a border. You can use multiple elements in an HTML page
2. Use Javascript to draw images. The canvas element itself has no drawing capabilities. All drawing work must be done inside JavaScript
<script> var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.fillStyle="#FF0000"; ctx.fillRect(0,0,150,75); </script>
The getContext("2d") object is a built-in HTML5 object with multiple methods for drawing paths, rectangles, circles, characters, and adding images.
Setting the fillStyle property can be a CSS color, gradient, or pattern. The default fillStyle setting is #000000 (black). The fillRect(x,y,width,height) method defines the current filling method of the rectangle. Meaning: Draw a 150x75 rectangle on the canvas, starting from the top left corner (0,0).
To draw a line on the Canvas, we will use the following two methods:
<script> var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.moveTo(0,0); ctx.lineTo(200,100); ctx.stroke(); </script>
Define the start coordinate (0,0), and the end coordinate (200,100). Then use the stroke() method to draw the line
Use canvas to draw text. The important properties and methods are as follows:
##strokeText(text,x,y) - Draw hollow text on canvas
Use fillText():
var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.font="30px Arial"; ctx.fillText("Hello World",10,50);
Gradient You can fill rectangles, circles, lines, text, etc., and you can define different colors for various shapes. There are two different ways to set the Canvas gradient:
createLinearGradient(x,y,x1,y1) - Create a line gradient
createRadialGradient(x,y,r,x1,y1,r1) - Create a radial/circular gradient
當我們使用漸變對象,必須使用兩種或兩種以上的停止顏色。
addColorStop()方法指定顏色停止,參數(shù)使用坐標來描述,可以是0至1.
使用漸變,設置fillStyle或strokeStyle的值為漸變,然后繪制形狀,如矩形,文本,或一條線。
var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); // Create gradient var grd=ctx.createLinearGradient(0,0,200,0); grd.addColorStop(0,"red"); grd.addColorStop(1,"white"); // Fill with gradient ctx.fillStyle=grd; ctx.fillRect(10,10,150,80);
創(chuàng)建了一個線性漸變,使用漸變填充矩形
Canvas - 圖像
把一幅圖像放置到畫布上, 使用 drawImage(image,x,y) 方法
var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); var img=document.getElementById("scream"); ctx.drawImage(img,10,10);
把一幅圖像放置到了畫布上
SVG是指可伸縮的矢量圖形
SVG 與 Canvas兩者間的區(qū)別
SVG 是一種使用 XML 描述 2D 圖形的語言。
Canvas 通過 JavaScript 來繪制 2D 圖形。
SVG 基于 XML,這意味著 SVG DOM 中的每個元素都是可用的。您可以為某個元素附加 JavaScript 事件處理器。
在 SVG 中,每個被繪制的圖形均被視為對象。如果 SVG 對象的屬性發(fā)生變化,那么瀏覽器能夠自動重現(xiàn)圖形。
Canvas 是逐像素進行渲染的。在 canvas 中,一旦圖形被繪制完成,它就不會繼續(xù)得到瀏覽器的關注。如果其位置發(fā)生變化,那么整個場景也需要重新繪制,包括任何或許已被圖形覆蓋的對象。
HTML5 Geolocation(地理定位)用于定位用戶的位置。
window.navigator.geolocation { getCurrentPosition: fn 用于獲取當前的位置數(shù)據(jù) watchPosition: fn 監(jiān)視用戶位置的改變 clearWatch: fn 清除定位監(jiān)視 }
獲取用戶定位信息:
navigator.geolocation.getCurrentPosition( function(pos){ console.log('用戶定位數(shù)據(jù)獲取成功') //console.log(arguments); console.log('定位時間:',pos.timestamp) console.log('經度:',pos.coords.longitude) console.log('緯度:',pos.coords.latitude) console.log('海拔:',pos.coords.altitude) console.log('速度:',pos.coords.speed) }, //定位成功的回調 function(err){ console.log('用戶定位數(shù)據(jù)獲取失敗') //console.log(arguments); } //定位失敗的回調 )
拖放是一種常見的特性,即抓取對象以后拖到另一個位置。在 HTML5 中,拖放是標準的一部分,任何元素都能夠拖放。
拖放的過程分為源對象和目標對象。源對象是指你即將拖動元素,而目標對象則是指拖動之后要放置的目標位置。
拖放的源對象(可能發(fā)生移動的)可以觸發(fā)的事件——3個:
dragstart:拖動開始
drag:拖動中
dragend:拖動結束
整個拖動過程的組成: dragstart*1 + drag*n + dragend*1
拖放的目標對象(不會發(fā)生移動)可以觸發(fā)的事件——4個:
dragenter:拖動著進入
dragover:拖動著懸停
dragleave:拖動著離開
drop:釋放
整個拖動過程的組成1: dragenter*1 + dragover*n + dragleave*1
整個拖動過程的組成2: dragenter*1 + dragover*n + drop*1
dataTransfer:用于數(shù)據(jù)傳遞的“拖拉機”對象;
在拖動源對象事件中使用e.dataTransfer屬性保存數(shù)據(jù):
e.dataTransfer.setData( k, v )
在拖動目標對象事件中使用e.dataTransfer屬性讀取數(shù)據(jù):
var value = e.dataTransfer.getData( k )
當在 HTML 頁面中執(zhí)行腳本時,頁面的狀態(tài)是不可響應的,直到腳本已完成。
web worker 是運行在后臺的 JavaScript,獨立于其他腳本,不會影響頁面的性能。您可以繼續(xù)做任何愿意做的事情:點擊、選取內容等等,而此時 web worker 在后臺運行。
首先檢測瀏覽器是否支持 Web Worker
if(typeof(Worker)!=="undefined"){ // 是的! Web worker 支持! // 一些代碼..... }else{ // //抱歉! Web Worker 不支持 }
下面的代碼檢測是否存在 worker,如果不存在,- 它會創(chuàng)建一個新的 web worker 對象,然后運行 "demo_workers.js" 中的代碼
if(typeof(w)=="undefined") { w=new Worker("demo_workers.js"); }
然后我們就可以從 web worker 發(fā)送和接收消息了。向 web worker 添加一個 "onmessage" 事件監(jiān)聽器:
w.onmessage=function(event){ document.getElementById("result").innerHTML=event.data; };
當 web worker 傳遞消息時,會執(zhí)行事件監(jiān)聽器中的代碼。event.data 中存有來自 event.data 的數(shù)據(jù)。當我們創(chuàng)建 web worker 對象后,它會繼續(xù)監(jiān)聽消息(即使在外部腳本完成之后)直到其被終止為止。
如需終止 web worker,并釋放瀏覽器/計算機資源,使用 terminate() 方法。
完整的 Web Worker 實例代碼
<!DOCTYPE html> <html> <body> <p>Count numbers: <output id="result"></output></p> <button onclick="startWorker()">Start Worker</button> <button onclick="stopWorker()">Stop Worker</button> <br><br> <script>var w;function startWorker() {if(typeof(Worker)!=="undefined") { if(typeof(w)=="undefined") { w=new Worker("demo_workers.js"); } w.onmessage = function (event) { document.getElementById("result").innerHTML=event.data; }; }else{ document.getElementById("result").innerHTML="Sorry, your browser does not support Web Workers..."; } }function stopWorker() { w.terminate(); }</script> </body> </html>
創(chuàng)建的計數(shù)腳本,該腳本存儲于 "demo_workers.js" 文件中
var i=0; function timedCount() { i=i+1; postMessage(i); setTimeout("timedCount()",500); } timedCount();
使用HTML5可以在本地存儲用戶的瀏覽數(shù)據(jù)。早些時候,本地存儲使用的是cookies。但是Web 存儲需要更加的安全與快速. 這些數(shù)據(jù)不會被保存在服務器上,但是這些數(shù)據(jù)只用于用戶請求網(wǎng)站數(shù)據(jù)上.它也可以存儲大量的數(shù)據(jù),而不影響網(wǎng)站的性能。數(shù)據(jù)以 鍵/值 對存在, web網(wǎng)頁的數(shù)據(jù)只允許該網(wǎng)頁訪問使用。
客戶端存儲數(shù)據(jù)的兩個對象為:
localStorage - 沒有時間限制的數(shù)據(jù)存儲
sessionStorage - 針對一個 session 的數(shù)據(jù)存儲, 當用戶關閉瀏覽器窗口后,數(shù)據(jù)會被刪除。
在使用 web 存儲前,應檢查瀏覽器是否支持 localStorage 和sessionStorage
if(typeof(Storage)!=="undefined") { // 是的! 支持 localStorage sessionStorage 對象! // 一些代碼..... } else { // 抱歉! 不支持 web 存儲。 }
不管是 localStorage,還是 sessionStorage,可使用的API都相同,常用的有如下幾個(以localStorage為例):
WebSocket是HTML5開始提供的一種在單個 TCP 連接上進行全雙工通訊的協(xié)議。在WebSocket API中,瀏覽器和服務器只需要做一個握手的動作,然后,瀏覽器和服務器之間就形成了一條快速通道。兩者之間就直接可以數(shù)據(jù)互相傳送。瀏覽器通過 JavaScript 向服務器發(fā)出建立 WebSocket 連接的請求,連接建立以后,客戶端和服務器端就可以通過 TCP 連接直接交換數(shù)據(jù)。當你獲取 Web Socket 連接后,你可以通過 send() 方法來向服務器發(fā)送數(shù)據(jù),并通過 onmessage 事件來接收服務器返回的數(shù)據(jù)。
<!DOCTYPE HTML> <html> <head> <meta charset="utf-8"> <title>W3Cschool教程(w3cschool.cn)</title> <script type="text/javascript"> function WebSocketTest() { if ("WebSocket" in window) { alert("您的瀏覽器支持 WebSocket!"); // 打開一個 web socket var ws = new WebSocket("ws://localhost:9998/echo"); ws.onopen = function() { // Web Socket 已連接上,使用 send() 方法發(fā)送數(shù)據(jù) ws.send("發(fā)送數(shù)據(jù)"); alert("數(shù)據(jù)發(fā)送中..."); }; ws.onmessage = function (evt) { var received_msg = evt.data; alert("數(shù)據(jù)已接收..."); }; ws.onclose = function() { // 關閉 websocket alert("連接已關閉..."); }; } else { // 瀏覽器不支持 WebSocket alert("您的瀏覽器不支持 WebSocket!"); } } </script> </head> <body> <div id="sse"> <a href="javascript:WebSocketTest()">運行 WebSocket</a> </div> </body> </html>
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When using HTML5SSE, the methods to deal with reconnection and errors include: 1. Understand the default reconnection mechanism. EventSource retrys 3 seconds after the connection is interrupted by default. You can customize the interval through the retry field; 2. Listen to the error event to deal with connection failure or parsing errors, distinguish error types and execute corresponding logic, such as network problems relying on automatic reconnection, server errors manually delay reconnection, and authentication failure refresh token; 3. Actively control the reconnection logic, such as manually closing and rebuilding the connection, setting the maximum number of retry times, combining navigator.onLine to judge network status to optimize the retry strategy. These measures can improve application stability and user experience.
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Doctype is a statement that tells the browser which HTML standard to use to parse the page. Modern web pages only need to be written at the beginning of the HTML file. Its function is to ensure that the browser renders the page in standard mode rather than weird mode, and must be located on the first line, with no spaces or comments in front of it; there is only one correct way to write it, and it is not recommended to use old versions or other variants; other such as charset, viewport, etc. should be placed in part.
Using HTML5 semantic tags and Microdata can improve SEO because it helps search engines better understand page structure and content meaning. 1. Use HTML5 semantic tags such as,,,, and to clarify the function of page blocks, which helps search engines establish a more accurate page model; 2. Add Microdata structured data to mark specific content, such as article author, release date, product price, etc., so that search engines can identify information types and use them for display of rich media summary; 3. Pay attention to the correct use of tags to avoid confusion, avoid duplicate tags, test the effectiveness of structured data, regularly update to adapt to changes in schema.org, and combine with other SEO means to optimize for long-term.
It is a block-level element, suitable for layout; it is an inline element, suitable for wrapping text content. 1. Exclusively occupy a line, width, height and margins can be set, which are often used in structural layout; 2. No line breaks, the size is determined by the content, and is suitable for local text styles or dynamic operations; 3. When choosing, it should be judged based on whether the content needs independent space; 4. It cannot be nested and is not suitable for layout; 5. Priority is given to the use of semantic labels to improve structural clarity and accessibility.
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MSE (MediaSourceExtensions) is part of the W3C standard, allowing JavaScript to dynamically build media streams, thus enabling advanced video playback capabilities. It manages media sources through MediaSource, stores data from SourceBuffer, and represents the buffering time range through TimeRanges, allowing the browser to dynamically load and decode video clips. The process of using MSE includes: ① Create a MediaSource instance; ② Bind it to an element; ③ Add SourceBuffer to receive data in a specific format; ④ Get segmented data through fetch() and append it to the buffer. Common precautions include: ① Format compatibility issues; ② Time stamp pair