一時(shí)興起,玩起了flex,本來還想要做個(gè)flex博客,不過目前還只能在里面樹個(gè)公告。。。沒辦法做完啊,河蟹的個(gè)杯具的!flex布局不像是css,精美flash動(dòng)畫不是拖一個(gè)兩個(gè)控件就能做出來滴,而是一筆一條線繪制出來滴!這些我都還不熟悉,所有折騰快一個(gè)星期了,每天都是搞到頭大才睡覺,今天終于能出一個(gè)簡(jiǎn)單的播放器。
一直很喜歡音樂這個(gè)東西,喜歡Jay,更喜歡他的歌,也很崇拜小豬,他的一段灰色空間曾讓我激流奮進(jìn),想過自己能做個(gè)播客放自己喜歡聽的歌曲,出于自戀那樣會(huì)更有一點(diǎn)點(diǎn)滿足感。呃~走神了,前二天無意看到一群教師的個(gè)人博客,深深的被他們的博文所吸引,無論是談技術(shù)還是記錄生活的,寫得都是那么的真切,還有堅(jiān)持每日一博的,堅(jiān)持不放棄...
mx:ProgressBar實(shí)現(xiàn)加載歌曲緩沖進(jìn)度條
ProgressBar有三大mode模式,分別為event、manual、polled,event為基于事件驅(qū)動(dòng)模式,可設(shè)置source對(duì)象自動(dòng)顯示加載進(jìn)程;manual為手動(dòng)模式,需要調(diào)用ProgressBar.setProgress()方法設(shè)置滾動(dòng)條進(jìn)度;polled為輪詢模式,本例使用的manual模式,Sound加載load請(qǐng)求歌曲添加一個(gè)ProgressEvent.PROGRESS處理中監(jiān)聽事件,然后根據(jù)Sound已加載的bytes和bytesTotal數(shù),設(shè)置setProgress進(jìn)度。這里需要注意在切換歌曲的時(shí)候先要移除ProgressEvent.PROGRESS事件,否則之前播放歌曲還未加載完又切換load新歌曲時(shí)回出現(xiàn)ProgressBar觸發(fā)多個(gè)PROGRESS事件被設(shè)置進(jìn)度出現(xiàn)來回滾動(dòng)的問題。
mx:HSlide調(diào)節(jié)滑稈
這個(gè)控件在本例中2處使用,實(shí)現(xiàn)對(duì)播放進(jìn)度和聲音大小的控制。最一開始調(diào)整播放進(jìn)度的問題難倒了我很久,因?yàn)樵诟枨シ胚^程中HSlide要自動(dòng)滑動(dòng)當(dāng)前播放位置,同時(shí)又需要能手動(dòng)拖動(dòng)播放位置,HSlide本來有一個(gè)很好的change事件用來偵聽改變,但是我使用定時(shí)器設(shè)置HSlide的value的時(shí)竟然也給我觸發(fā)change事件,參考了Adobe哥官網(wǎng)的幫助文檔,說是Slider 組件的值因鼠標(biāo)或鍵盤交互操作而改變時(shí)調(diào)度,如果 liveDragging 屬性是 true,則在用戶移動(dòng)滑塊時(shí)持續(xù)調(diào)度該事件。 如果 liveDragging 是 false,則在用戶釋放滑塊時(shí)調(diào)度該事件。但是無論我怎么設(shè)置,在代碼里改變了HSlide的value值怎會(huì)觸發(fā)change事件,不是說在用戶交互操作而改變時(shí)調(diào)度嗎?無賴啊,后來只能折中采取監(jiān)聽thumbDrag滑稈拖動(dòng)時(shí)事件,這個(gè)事件Adobe哥的解釋是當(dāng)按下滑塊并隨后隨鼠標(biāo)移動(dòng)時(shí)調(diào)度,這樣會(huì)有一個(gè)小問題,就是需要拖動(dòng)滑稈按下時(shí)才會(huì)觸發(fā),點(diǎn)擊無效。
SoundMixer.computeSpectrum()分析音頻曲線
本例你看到顯示的音頻曲線其實(shí)是右64個(gè)繪制成條狀的Canvas控件排列而成,然后使用定時(shí)器每間隔100毫秒重新設(shè)置他們的scaleY位置以呈現(xiàn)出變幻曲線的效果,代碼只有三行很簡(jiǎn)單,具體可參見我下面源碼給出的timerTick事件。這里為什么要用定時(shí)器呢?在網(wǎng)上看別人是監(jiān)聽Event.ENTER_FRAME事件重繪音頻曲線的,不想搞那么麻煩就直接用定時(shí)器了,隨便根據(jù)bytesTotal和bytesLoaded計(jì)算下歌曲播放時(shí)間,使用100毫秒的定時(shí)器也并好耗站資源,CPU沒有漲很高。
效果圖:
mxml代碼如下:
<?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" verticalGap="0" scroll="false" backgroundAlpha="0" horizontalScrollPolicy="off" verticalScrollPolicy="off" verticalAlign="middle" horizontalAlign="center" initialize="init(event)" layout="vertical" fontSize="14" paddingLeft="0" paddingTop="0" paddingRight="0" paddingBottom="0" > <mx:Script> <![CDATA[ import mx.formatters.DateFormatter; import mx.effects.SoundEffect; import mx.events.SliderEvent; import mx.core.SoundAsset; import mx.controls.Alert; import mx.managers.CursorManager; import flash.media.*; import flash.utils.Timer; [Embed(source="images/cursor.gif")] private var cursorHand : Class;//圖標(biāo) private var xml:XML; private var xmlPath:String = "/flex/bin-debug/song.xml"; private var currIndex : Number = 0; private var song :Sound; private var channel :SoundChannel; private var position : Number = 0; // 保存 512 個(gè)聲音波形的快照 private var bytes:ByteArray = new ByteArray(); // SoundBar 的個(gè)數(shù) private var barNum:uint = 64; // 保存所有 SoundBar 的引用 private var soundBars:Array = new Array(); //定時(shí)器 private var timer : Timer; //Application的initialize初試化事件 private function init(event:Event):void { var loader:URLLoader = new URLLoader(); loader.load(new URLRequest(xmlPath)); loader.addEventListener(Event.COMPLETE,Xml_Complete); timer = new Timer(100); timer.addEventListener(TimerEvent.TIMER,timerTick); var barWidth:Number = boxSoundBar.width*1.00/barNum; // 初始化Canvas為音頻條,放入舞臺(tái)并加入數(shù)組 for (var i:uint = 0; i < barNum; i++) { var soundBar:Canvas = new Canvas(); soundBar.width = barWidth; soundBar.height = boxSoundBar.height; soundBar.x = i * barWidth; soundBar.y = 0; var g:Graphics = soundBar.graphics; g.lineStyle(1,0x6688AA,1); g.beginGradientFill(GradientType.RADIAL,[0x33cc00,0x456628],[1,1],[0,255],null,SpreadMethod.REFLECT,InterpolationMethod.RGB,0); g.drawRect(0,0,soundBar.width,soundBar.height); g.endFill(); boxSoundBar.addChild(soundBar); soundBars.push(soundBar); } // 隱藏一些內(nèi)建的鼠標(biāo)右鍵菜單項(xiàng) this.contextMenu.hideBuiltInItems(); var contextMenuItem : ContextMenuItem = new ContextMenuItem("Powered By: Jonllen"); contextMenuItem.enabled = false; contextMenu.customItems.push(contextMenuItem); this.contextMenu.customItems.push(contextMenuItem); //更改鼠標(biāo)圖標(biāo) CursorManager.setCursor(cursorHand); } //讀取XML文件完成事件 private function Xml_Complete(event:Event):void { xml = new XML(event.target.data); if(xml.item.length()>=1) { listSong.dataProvider= xml.item.name; listSong.selectedIndex = 0; //手動(dòng)觸發(fā)List的Change事件 listSong.dispatchEvent(new mx.events.ListEvent(Event.CHANGE, true, false)); } } //List選擇歌曲改變事件 private function Xml_Change(event:Event):void { currIndex = event.target.selectedIndex; timer.stop(); //停止聲音文件的加載 if( song!=null ) { //移除之前加載PROGRESS事件對(duì)songProgress進(jìn)度條的控制 song.removeEventListener(ProgressEvent.PROGRESS,songProgress_Change); if( song.isBuffering ) song.close(); } song = new Sound(); var url : String = xml.item[currIndex].url; var source:URLRequest = new URLRequest(url); song.load(source); song.addEventListener(ProgressEvent.PROGRESS, songProgress_Change); song.addEventListener(IOErrorEvent.IO_ERROR, songProgress_Error); position = 0; songStart(); } //歌曲播放完成 private function songProgress_Complete(e:Event):void { if(currIndex == xml.item.length()-1) { currIndex = 0; }else { currIndex++; } listSong.selectedIndex = currIndex; listSong.dispatchEvent(new mx.events.ListEvent(Event.CHANGE, true, false)); } //加載歌曲失敗 private function songProgress_Error(e:IOErrorEvent):void { Alert.show("文件不存在!","系統(tǒng)提示"); } //開始播放歌曲 private function songStart():void { if ( channel != null ){ channel.stop(); } lblName.text = xml.item[currIndex].name; channel = song.play(position,int.MAX_VALUE); var length :Number = song.length*song.bytesTotal/song.bytesLoaded; var date : Date = new Date(); date.time = length; var dt : DateFormatter = new DateFormatter(); dt.formatString="NN:SS"; var totalTime : String = dt.format(date); date.time = channel.position; lblTime.text = dt.format(date) + " | " + totalTime; lblStatus.text = "播放"; var soundcontrol : SoundTransform = channel.soundTransform; soundcontrol.volume = volumeSlider.value; channel.soundTransform= soundcontrol; timer.start(); boxSoundBar.visible = true; } //停止歌曲播放 private function songStop():void { timer.stop(); position = 0; boxSoundBar.visible = false; lblTime.text = "00:00 |"+lblTime.text.split("|")[1]; lblStatus.text = "停止"; songSlider.value = songSlider.minimum; songProgress.setProgress(songProgress.minimum,songProgress.maximum); if ( channel != null ) { channel.stop(); } } //暫停歌曲播放 private function songPause():void { if ( channel != null ){ timer.stop(); position = channel.position; channel.stop(); lblStatus.text = "暫停"; } } //加載歌曲進(jìn)度條顯示 private function songProgress_Change(e:ProgressEvent):void { var percent:int = Math.round(e.bytesLoaded * 100 / e.bytesTotal); songProgress.setProgress(e.bytesLoaded,e.bytesTotal); } //定時(shí)器方法 private function timerTick( e:TimerEvent):void { if( channel!=null) { var length :Number = song.length*song.bytesTotal/song.bytesLoaded; var date : Date = new Date(); date.time = length; var dt : DateFormatter = new DateFormatter(); dt.formatString="NN:SS"; var totalTime : String = dt.format(date); date.time = channel.position; lblTime.text = dt.format(date) + " | " + totalTime; songSlider.value=100*channel.position/length; if( songSlider.value>=songSlider.maximum){ timer.stop(); songProgress_Complete(null); return; } SoundMixer.computeSpectrum(bytes, false, 0); for (var i:uint = 0; i < barNum; i++) { soundBars[i].scaleY = bytes.readFloat(); } } } //歌曲進(jìn)度調(diào)整事件 internal function songSlider_Change(e:SliderEvent):void{ timer.stop(); if ( channel != null ){ var length :Number = song.length*song.bytesTotal/song.bytesLoaded; position = e.value*length/100; songStart(); } } //聲音大小調(diào)整事件 internal function changeVolume(evt:SliderEvent):void{ if ( channel != null ){ var soundcontrol : SoundTransform = channel.soundTransform; soundcontrol.volume = evt.value; channel.soundTransform= soundcontrol; } } //設(shè)置歌曲播放時(shí)間和總時(shí)間 private function setTimeStatus():void { var length :Number = song.length*song.bytesTotal/song.bytesLoaded; var date : Date = new Date(); date.time = length; var dt : DateFormatter = new DateFormatter(); dt.formatString="NN:SS"; var totalTime : String = dt.format(date); date.time = channel.position; lblTime.text = dt.format(date) + " | " + totalTime; } ]]> </mx:Script> <mx:HBox width="100%" verticalGap="0" verticalAlign="middle" horizontalAlign="center"> <mx:Canvas width="440" borderColor="#CCCCCC" borderStyle="solid" height="171"> <mx:Label id="lblName" x="5" fontSize="18" y="10" text=""/> <mx:HBox id="boxSoundBar" horizontalGap="0" verticalAlign="middle" width="192" height="50" x="5" y="39" visible="false"></mx:HBox> <mx:ProgressBar id="songProgress" label="" width="290" height="3" mode="manual" textAlign="left" labelPlacement="center" fontSize="3" x="10" y="97" minimum="0" maximum="100" barColor="yellow" trackColors="[white, haloSilver]"/> <mx:HSlider id="songSlider" styleName="song" value="0" showTrackHighlight="true" x="5" y="85" thumbDrag="songSlider_Change(event)" width="300" height="22" minimum="0" maximum="100" liveDragging="false" snapInterval="1" toolTip="拖動(dòng)調(diào)整播放進(jìn)度"> </mx:HSlider> <mx:Label id="lblStatus" x="243" y="41" text=""/> <mx:Label id="lblTime" x="205" y="66" text="00:00 | 5:23"/> <mx:Button x="10" y="124" label="Play" click="songStart()"/> <mx:Button x="74" y="124" label="Pause" click="songPause()"/> <mx:Button x="152" y="124" label="Stop" click="songStop()"/> <mx:HSlider id="volumeSlider" styleName="volume" change="changeVolume(event)" showTrackHighlight="true" value="0.5" x="222" y="133" width="81" minimum="0" maximum="10" liveDragging="true" snapInterval="0.1" toolTip="音量調(diào)節(jié)" /> <mx:Label x="308" fontSize="18" y="10" text="歌曲列表"/> <mx:List id="listSong" alpha="0.25" x="308" y="43" height="116" change="Xml_Change(event)" width="130" toolTip="點(diǎn)擊選擇歌曲"></mx:List> </mx:Canvas> </mx:HBox> </mx:Application>
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