To use Rust and Go with JavaScript via WebAssembly, first select the language and set the corresponding toolchain. For Rust, use wasm-bindgen annotation function to generate a JS wrapper through wasm-pack compilation; for Go, use built-in Wasm support to compile and load via WebAssembly.instantiateStreaming. Pay attention to memory management when calling, use dedicated logs and performance analysis tools to optimize critical paths during debugging, and reduce the number of calls to JS/Wasm boundary to improve performance.
When you're building modern web applications and performance is critical, combining Rust and Go with JavaScript via WebAssembly (Wasm) can be a solid move. Both languages offer solid Wasm support, letting you write high-performance logic and call it from JavaScript. The trick is knowing how to integrate them smoothly without getting stuck in tooling or runtime issues.

Setting Up Rust for WebAssembly
Rust has one of the most mature ecosystems for WebAssembly, thanks to tools like wasm-pack
and wasm-bindgen
. These make it easier to compile Rust code into Wasm and expose functions to JavaScript.
Here's how to get started:

- Write your Rust function and annotate it with
#[wasm_bindgen]
so it's accessible from JS. - Use
wasm-pack build
to compile your crate into a Wasm module and generate a JavaScript wrapper. - Import the generated module in your JS code and call the functions like regular JS functions.
For example, a simple Rust function that adds two numbers can be compiled into Wasm and used like this in JavaScript:
import { add } from 'my-rust-wasm'; console.log(add(2, 3)); // outputs 5
Make sure your Cargo.toml
is set up for a cdylib
target and that you're using the right version of Rust and the wasm-bindgen dependencies.

Using Go with WebAssembly
Go's support for WebAssembly is still evolving, but it's already usable for many cases. Unlike Rust, Go compiles directly into Wasm without needing extra tools like wasm-bindgen
.
Here's what you need to do:
- Write your Go code and use the
//go:wasmimport
and//go:export
directives if you need to interface with JavaScript. - Compile with
GOOS=js GOARCH=wasm go build -o main.wasm
. - Load the
.wasm
file in the browser using theWebAssembly.instantiateStreaming
API and thegojs
runtime.
One thing to note is that Go's Wasm binary size tends to be larger than Rust's, and the startup time can be slower. So for small, tight functions, Rust might still be a better fit.
Also, Go's garbage collector is not active in Wasm, so you need to manage memory carefully when passing data between Go and JS.
Calling Wasm from JavaScript
Once your Wasm module is built, calling it from JavaScript is fairly straightforward — but there are a few gotchas.
Here are some common patterns:
- Use dynamic imports for modules generated by
wasm-pack
(like in Rust). - For Go, you need to load the Wasm module manually and initialize the Go runtime with
new Go()
before instantiating the module. - When passing strings or arrays between JS and Wasm, use
TextEncoder
andTextDecoder
to handle memory correctly. - Be mindful of how memory is shared — especially with Go, where you may need to copy buffers to avoid crashes.
For example, in Go:
const go = new Go(); WebAssembly.instantiateStreaming(fetch('main.wasm'), go.importObject).then(result => { const wasm = result.instance; wasm.exports.yourFunction(); });
In Rust, you can import like this:
import init, { your_function } from 'your-rust-module'; await init(); your_function();
Debugging and Performance Tips
Debugging Wasm can be tricky since you can't just console.log
from Rust or Go in the same way. Here are a few tips to make it smoother:
- In Rust, use
console_log
from theconsole_log
crate to log to the browser console. - In Go, you can use
println()
and it will show up in the browser console when running in the browser environment. - Use browser DevTools to inspect memory usage and function calls.
- Profile performance-critical sections using browser performance tools or
wasm-opt
for optimizing the Wasm binary.
Also, keep an eye on how many times you're crossing the JS/Wasm boundary — each call has overhead. If you're processing a large array, do it all inside Wasm if possible.
And remember, not all functions benefit from being in Wasm. If the logic isn't CPU-intensive or doesn't run often, sticking with plain JavaScript might be simpler and faster.
Basically that's it.
The above is the detailed content of Integrating Rust and Go with JavaScript WebAssembly. For more information, please follow other related articles on the PHP Chinese website!

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