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Table of Contents
Performance and Game Speed
Faster loading
Less lag
Building and Planning Tools
Colored planning
Designator shapes
Easy upgrades
Caravan and Travel Improvements
Make a camp
Emergency escape
Better loading
Search and UI Changes
Smarter search
Jump buttons
Policy tools
World Map and Terrain
Curved rivers
Varied mountains and coasts
Paintable bridges
Animal and Infection Updates
Flying chickens
Scaria changes
Room Behavior and Mood
Mood balancing
Room-based bonuses
Hospital fix
Combat Gear Rebalancing
Armor buffs
Weapon buffs and changes
Quality of Life Fixes
Smarter burials
Safer drug burning
Item movement
Generator placement
Dress others
Tree toggle
Visual Upgrades
Water
New textures
Final Blurb
FAQ
Q: Is this the full RimWorld Odyssey changelog?
Q: Are these changes applicable to current saves?
Q: Does this cause mod conflicts?
Q: What changed in combat?
Home Mobile Game Tutorial Mobile Game Guide RimWorld Odyssey Changelog and Update Guide

RimWorld Odyssey Changelog and Update Guide

Jul 15, 2025 am 01:43 AM

RimWorld Odyssey Changelog and Update Guide

Written by Andrew Hammel

browse all RimWorld The Odyssey expansion was released alongside the major 1.6 update. This guide details all confirmed features included in the Odyssey DLC and the 1.6 patch. All information here is official and up to date.

If you're looking for the RimWorld Odyssey changelog, these are the verified updates.

Performance and Game Speed

Faster loading

The game now loads much quicker. Pathfinding and lighting have been made multithreaded.

Less lag

Larger colonies run more smoothly. Optimizations were made to systems like hauling, caravans, egg laying, and alerts. Several memory leaks were also resolved.

Building and Planning Tools

Colored planning

When placing structures, utilize 9 different colors to keep your base design organized.

Designator shapes

Use wall and zone tools to create angles, circles, and filled shapes. Pressing Control allows you to make squares.

Easy upgrades

Overlay a new blueprint for walls, chairs, or fences over existing ones to upgrade without needing to demolish anything.

Caravan and Travel Improvements

Make a camp

Caravans can stop and set up a small map area to rest, recover, or regroup.

Emergency escape

Colonists can leave immediately if necessary. Any items and injured pawns will be left behind.

Better loading

The caravan tab has been improved for easier packing and unpacking of items.

Search and UI Changes

The search function works with gear, containers, world map, and save files. A second search bar helps locate older save files.

Jump buttons

Quickly jump to colonies, caravans, or quests with a click. Green and yellow borders help highlight important areas.

Policy tools

Bills can be renamed. You can also save and apply default policies more efficiently.

World Map and Terrain

Curved rivers

Rivers now flow in curves through the terrain. Larger rivers can form canyons and fertile farmland.

Varied mountains and coasts

Rock formations and cliffs appear more realistic. Caves are now visible on the world map.

Paintable bridges

You can now customize the color of bridges just like walls or floors.

Animal and Infection Updates

Flying chickens

Chickens, ducks, and geese are now capable of flight. They bypass fences and move faster.

Scaria changes

Infected animals now appear visibly diseased. Their bites can infect colonists. Once infection reaches 100 percent, humans also become infected.

Room Behavior and Mood

Mood balancing

Colonists are content with standard bedrooms and complain less about lower quality ones.

Room-based bonuses

Certain workbenches perform better when placed in appropriate rooms, such as research benches in a lab.

Hospital fix

A single medical bed no longer converts an entire barracks into a hospital.

Combat Gear Rebalancing

Armor buffs

Plate armor benefits more from premium materials. Flak gear offers better protection. Advanced armor is lighter.

Weapon buffs and changes

  • Sniper rifles fire faster and miss less
  • Charge rifles and lances have increased range
  • Revolvers and pila are more accurate
  • Miniguns and LMGs fire faster and hit harder

Quality of Life Fixes

Smarter burials

Colonists now prioritize using sarcophagi before resorting to graves.

Safer drug burning

Medical drugs are no longer destroyed unless specifically instructed.

Item movement

Colonists clear space before placing doors.

Generator placement

Steam vents are more visible when positioning geothermal generators.

Dress others

You can now directly equip clothing onto prisoners or other pawns.

Tree toggle

Special trees can be marked to prevent colonists from cutting them down.

Visual Upgrades

Water

Water surfaces reflect the sky and ripple when walked through.

New textures

Sandbags and corpses feature updated graphical visuals.

Final Blurb

The RimWorld Odyssey DLC introduces new methods to explore, fight, and build. The 1.6 update enhances performance, tools, and overall gameplay experience for everyone. Whether you're after rare loot or aiming to get a chicken airborne, this update transforms how you play.

FAQ

Q: Is this the full RimWorld Odyssey changelog?

Yes. This covers all confirmed additions from the expansion and 1.6 update.

Q: Are these changes applicable to current saves?

Yes. Most features can be used without starting a new game.

Q: Does this cause mod conflicts?

Some mods may require updates. Check individual mod pages for compatibility status.

Q: What changed in combat?

Weapons are faster and more powerful. Armor is lighter and scales better with materials.

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