The steps to implement a UDP client in Go language are as follows: 1. Use net.ResolveUDPAddr to parse the server address and establish a connection with DialUDP; 2. Use Write to send data; 3. Use ReadFromUDP or Read to receive response data; 4. Set a timeout mechanism to handle network exceptions. The entire process relies on the interface encapsulated by net packages, and there is no need to pay attention to the underlying details, but it needs to pay attention to key points such as address format, buffer size and error handling to ensure the stable operation of the client.
Writing a UDP client is actually quite straightforward in Go language and does not require too many complicated settings. Go's standard library net package has encapsulated most of the underlying details, and can be quickly implemented as long as you understand the basic process.

Let’s take a look at how to write a simple UDP client step by step.

Create a connection and specify an address
UDP is a connectionless protocol, but the client still needs to know the address of the target server to send data. In Go, we can use net.ResolveUDPAddr
to resolve the address, and then establish a UDP connection through net.DialUDP
.
The sample code is as follows:

addr, err := net.ResolveUDPAddr("udp", "127.0.0.1:8080") if err != nil { log.Fatal(err) } conn, err := net.DialUDP("udp", nil, addr) if err != nil { log.Fatal(err) } defer conn.Close()
Here "udp"
means that we are using the UDP protocol, the second parameter is the local address (nil means that the system will automatically allocate), and the third parameter is the remote server address.
Send and receive data
After establishing the connection, you can use the Write
method to send data. UDP is unreliable to transmit, so you may not receive a response after sending it, but if you expect a response, you can use ReadFromUDP
or Read
method to receive the returned data.
For example:
_, err = conn.Write([]byte("Hello, server!")) if err != nil { log.Fatal(err) } buf := make([]byte, 1024) n, _, err := conn.ReadFromUDP(buf) if err != nil { log.Println("Error reading:", err) } else { fmt.Println("Received:", string(buf[:n])) }
A few points to note:
- The buffer size must be sufficient to receive the expected data
- The address returned by ReadFromUDP can be used for source address verification (optional)
- If you only care about the data connected, you can also use
Read
instead ofReadFromUDP
directly
Handle timeouts and errors
UDP has no confirmation mechanism, so it is easy to encounter packet loss or unresponsiveness in actual use. In order not to make the program stuck, it is recommended to set the timeout time.
The waiting time can be controlled by setting the read and write timeout of the connection:
conn.SetReadDeadline(time.Now().Add(5 * time.Second))
If no response is received within the specified time, a timeout error will be returned. You can retry or exit the processing based on this.
In addition, the network environment is complex and sometimes you may not receive a reply. At this time, don’t assume that there must be a return, but add judgment and logging.
Basically these steps. The whole process is not complicated, but there are several things that are easy to ignore: such as whether the address format is correct, whether the buffer size is appropriate, whether the timeout has been processed, etc. Take care of these small details and your UDP client can run stably.
The above is the detailed content of How to build a UDP client in golang. For more information, please follow other related articles on the PHP Chinese website!

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