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Table of Contents
What is inheritance?
The difference between public ownership, private ownership and protection inheritance
The relationship between access control and inheritance
What are the actual uses of inheritance?
Home Backend Development C++ C inheritance explained

C inheritance explained

Jul 09, 2025 am 01:30 AM
Object-Oriented Programming C++ Inheritance

Inheritance is a core feature of object-oriented programming in C, allowing the creation of a new class (subclass) to reuse member variables and functions of existing classes (parent classes). 1. The inheritance methods include public, private and protection: public inheritance keeps the access level of base class members unchanged; protected inheritance turns base class members into protected; private inheritance turns base class members into private. 2. Access control affects the inheritance effect. The private members of the base class will not be inherited and the subclass cannot be accessed. 3. The main uses of inheritance include code reuse, support for polymorphism and interface abstraction. For example, defining interface classes through pure virtual functions, forcing subclasses to implement specific methods, thereby achieving the function of uniformly processing objects of different subclasses.

C inheritance explained

C inheritance is not difficult to understand, it is to allow one class (subclass) to reuse member variables and functions of another class (parent class). The key is to figure out the inheritance method, access permissions and actual usage scenarios.

C inheritance explained

What is inheritance?

In C, inheritance is one of the core features of object-oriented programming. It allows you to create a new class (derived class or subclass) that "inherit" data and methods from existing classes (base class or parent class).

C inheritance explained

For example, you can write an Animal class with eat() and sleep() methods in it, and then let Dog class inherit it, so that Dog will automatically have these functions.

Simply put: inheritance = reuse existing class functions to avoid repeated creation of wheels.

C inheritance explained

The difference between public ownership, private ownership and protection inheritance

When inheriting, you need to specify the inheritance method. The three common types are:

  • public inheritance : The most commonly used method is that the public members of the base class are still public in the derived class.
  • protected inheritance : both public and protected members of the base class become protected.
  • private inheritance : base class members become private in derived classes.

For example:

 class Base {
public:
    void foo() {}
};

class Derived : private Base {};

In this example, Derived private inherits Base , so Derived d; d.foo(); cannot be called directly from the outside because foo() becomes a private member in Derived .

suggestion:

  • public inheritance is preferred in the beginner stage, and the logic is clear.
  • If you just want to "reuse the implementation" and don't want to expose the interface, you can use private inheritance, but this situation is less common.

The relationship between access control and inheritance

In addition to inheritance methods, you should also pay attention to the access modifiers of the base class members themselves:

Base class members Public inheritance protected inheritance Private inheritance
public public protected Private
protected protected protected Private
Private Not accessible Not accessible Not accessible

One thing to remember: private members will not be inherited and subclasses cannot be accessed.


What are the actual uses of inheritance?

Many people still don’t understand “why do we need to use inheritance” after learning grammar.

Here are a few common uses:

  • Code reuse : Put public logic in the base class and share multiple subclasses.
  • Polymorphic support : combines virtual functions to achieve runtime dynamic binding, which is the basis for designing plug-in systems, graphical interfaces and other structures.
  • Interface abstraction : Define interface classes through pure virtual functions and force subclasses to implement certain methods.

Let's give a simple example:

 class Shape {
public:
    virtual double area() const = 0; // Pure virtual function};

class Circle : public Shape {
public:
    double area() const override { return radius * radius * 3.14; }
private:
    double radius;
};

In this way, you can handle objects of different shapes uniformly, such as putting them in a vector<shape></shape> and calling their respective area() .


Basically that's it. The key to understanding inheritance is not to remember the grammatical details, but to know when to use it and how to use it reasonably. At first, I might feel a little confused, but I can get started by writing a few more small examples.

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