Classes and objects are the core of Python object-oriented programming. Classes are templates that describe objects with the same properties and behaviors. Objects are concrete instances of classes. 1. The class is defined using the class keyword, and uses the big camel nomenclature to initialize attributes through the init method; 2. The object is created through the class, and can access attributes and call methods, self represents the object itself and must be the first parameter of the method; 3. The attributes are used to store data, and the method is used to perform operations. It is recommended to uniformly initialize attributes in init; 4. The class variables belong to the class itself and are shared by all instances, while each instance variable is owned independently; 5. By default, mutable objects such as lists should not be directly set in the class, otherwise they will be shared by all instances. They should be placed in init to avoid data confusion. Mastering these core concepts can help write code with clear structure and high reusability.
Classes and objects are the core concepts of object-oriented programming in Python programming. Understanding them will help write code with clearer structure and more reusable.

What are classes and objects?
In Python, a class is a blueprint or template for custom data types that describes the properties and behaviors shared by a certain class of things. The object is a specific instance created based on this class.

For example, you can define a Car
class that has properties such as brand, color, etc., as well as methods such as start and acceleration. Then, based on this class, multiple specific objects are created, such as a red Toyota and a blue BMW.
How to define a class?
In Python, use the class
keyword to define a class. Class names usually use the big camel nomenclature (such as StudentProfile
).

The basic structure is as follows:
class Car: def __init__(self, brand, color): self.brand = brand self.color = color def start(self): print(f"{self.brand}'s engine is started")
- The
__init__
method is a special method, equivalent to a constructor, which is automatically called when creating an object. -
self
represents the object itself and must be passed into each instance method as the first parameter.
Creating an object is also very simple:
my_car = Car("Toyota", "Red") my_car.start() # Output: Toyota's engine is started
How to use the properties and methods of objects?
The properties of an object are used to store data, and the methods are used to perform operations. You can add new properties to the object at any time, such as:
my_car.year = 2022
However, it is recommended to try to unify the initialization properties in the __init__
method, so that the code is more standardized.
When calling a method, you do not need to pass in self
manually, Python will automatically handle it:
my_car.start()
If you have a method that needs to modify the state of the object, you can operate on the properties inside the method, such as:
def change_color(self, new_color): self.color = new_color
Common misunderstandings between classes and objects
Class variable vs instance variable
- A class variable is a variable belonging to the class itself, and all instances share the same value.
- Instance variables are owned independently by each object.
class Dog: species = "Canis familiaris" # class variable def __init__(self, name): self.name = name # instance variable
Misuse self
- Forgot to write
self
will cause the method to fail to access the object's data. - Passing
self
extrapolatingly can also throw an error.
- Forgot to write
Objects influence each other
- If you set a default list or dictionary in your class, all instances will share this reference, which can easily lead to data confusion.
For example, the following example will have problems:
class MyClass: data = [] a = MyClass() b = MyClass() a.data.append(1) print(b.data) # output [1] because they share the same list
It should be initialized in __init__
instead:
class MyClass: def __init__(self): self.data = []
Basically that's all. Classes and objects don't seem complicated, but it's easy to ignore some details in actual use, especially when you're just getting involved in object-oriented programming. Only by mastering these basic concepts can we better organize code logic.
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