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Table of Contents
準(zhǔn)備好開(kāi)發(fā)環(huán)境
選個(gè)簡(jiǎn)單的游戲類(lèi)型入手
核心邏輯怎么寫(xiě)?
注意幾個(gè)容易忽略的小細(xì)節(jié)
Home Web Front-end JS Tutorial How to create a simple game using js?

How to create a simple game using js?

Jul 02, 2025 am 01:03 AM

用 JavaScript 做小游戲不難,掌握基礎(chǔ)結(jié)構(gòu)和邏輯即可。核心是 HTML 搭界面、CSS 控樣式、JS 寫(xiě)邏輯,外加互動(dòng)處理;準(zhǔn)備好文本編輯器(如 VS Code)、瀏覽器(如 Chrome)及三個(gè)基礎(chǔ)文件 index.html、style.css 和 game.js;建議從“點(diǎn)擊得分”或“躲避小球”等簡(jiǎn)單游戲入手,包含事件觸發(fā)、動(dòng)畫(huà)移動(dòng)、得分統(tǒng)計(jì)等基本要素;以“點(diǎn)擊氣泡”為例,關(guān)鍵步驟包括創(chuàng)建氣泡元素并設(shè)置樣式、綁定點(diǎn)擊事件實(shí)現(xiàn)加分與移除、使用定時(shí)器生成新氣泡;還需注意清除定時(shí)器、防止重復(fù)點(diǎn)擊、適配屏幕、性能優(yōu)化等細(xì)節(jié)問(wèn)題。

How to create a simple game using js?

想用 JavaScript 做個(gè)小游戲?其實(shí)不難,只要掌握基本結(jié)構(gòu)和邏輯,就能跑起來(lái)。核心就是 HTML 搭畫(huà)面、CSS 控樣式、JS 寫(xiě)邏輯,外加一點(diǎn)互動(dòng)處理。

How to create a simple game using js?

準(zhǔn)備好開(kāi)發(fā)環(huán)境

先搭個(gè)簡(jiǎn)單的開(kāi)發(fā)環(huán)境。你只需要一個(gè)文本編輯器(比如 VS Code)、瀏覽器(Chrome 最方便調(diào)試),以及三個(gè)基礎(chǔ)文件:index.html、style.cssgame.js。

How to create a simple game using js?
  • HTML 用來(lái)放畫(huà)布或按鈕等界面元素
  • CSS 負(fù)責(zé)調(diào)整外觀(guān),比如背景色、位置對(duì)齊
  • JS 是主邏輯所在地,包括游戲循環(huán)、事件監(jiān)聽(tīng)等

不需要裝太多庫(kù),原生 JS 就夠新手練手用了。


選個(gè)簡(jiǎn)單的游戲類(lèi)型入手

新手建議從“點(diǎn)擊得分”或者“躲避小球”這種小游戲開(kāi)始。這類(lèi)游戲通常包含:

How to create a simple game using js?
  • 點(diǎn)擊或鍵盤(pán)事件觸發(fā)
  • 動(dòng)畫(huà)或移動(dòng)效果
  • 得分統(tǒng)計(jì)或碰撞檢測(cè)

比如做一個(gè)“點(diǎn)擊氣泡”的小游戲:頁(yè)面上隨機(jī)出現(xiàn)氣泡,點(diǎn)擊它們會(huì)消失并加分。這種玩法簡(jiǎn)單但能涵蓋基本的 DOM 操作和定時(shí)任務(wù)。


核心邏輯怎么寫(xiě)?

以“點(diǎn)擊氣泡”為例,關(guān)鍵點(diǎn)有這幾個(gè):

  • 創(chuàng)建氣泡元素并添加到頁(yè)面上
  • 給每個(gè)氣泡綁定點(diǎn)擊事件
  • 設(shè)置定時(shí)器讓氣泡自動(dòng)消失或移動(dòng)
  • 顯示分?jǐn)?shù)并更新 UI

舉個(gè)例子,創(chuàng)建氣泡可以用 JS 動(dòng)態(tài)生成 div,并設(shè)置樣式位置:

const bubble = document.createElement('div');
bubble.classList.add('bubble');
bubble.style.top = Math.random() * 300 + 'px';
bubble.style.left = Math.random() * 500 + 'px';
document.body.appendChild(bubble);

然后給它加點(diǎn)擊事件:

bubble.addEventListener('click', () => {
    score += 1;
    bubble.remove();
});

再配合 setInterval 定時(shí)生成新氣泡,游戲就動(dòng)起來(lái)了。


注意幾個(gè)容易忽略的小細(xì)節(jié)

  • 清除定時(shí)器:比如用了 setInterval,記得在合適的時(shí)候 clear,不然容易卡頓甚至出錯(cuò)。
  • 防重復(fù)點(diǎn)擊:有時(shí)候用戶(hù)可能快速點(diǎn)擊多次,可以加個(gè)判斷防止誤操作。
  • 適配屏幕大小:別只在一個(gè)分辨率下測(cè)試,特別是坐標(biāo)計(jì)算的地方要注意邊界值。
  • 性能優(yōu)化:如果氣泡太多,考慮回收機(jī)制,而不是一直新建 DOM 元素。

基本上就這些了。剛開(kāi)始不用追求復(fù)雜功能,先把流程跑通,再慢慢加?xùn)|西進(jìn)去。

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