国产av日韩一区二区三区精品,成人性爱视频在线观看,国产,欧美,日韩,一区,www.成色av久久成人,2222eeee成人天堂

Home Web Front-end JS Tutorial Understanding Collisions and Physics with Babylon.js and Oimo.js

Understanding Collisions and Physics with Babylon.js and Oimo.js

Feb 20, 2025 am 08:52 AM

This article explores the fundamentals of collision detection, physics, and bounding boxes within the Babylon.js WebGL engine, enhanced by the Oimo.js physics engine. We'll build a demo showcasing these concepts.

Babylon.js Espilit Physics demo with Oimo.js (Replace http://www.miracleart.cn/link/e1dd47cc816ac88ccd8100451384c97a with the actual link)

This demo, viewable in WebGL-capable browsers (like Chrome, Firefox, Safari, and Edge), lets you navigate a 3D scene using FPS-style controls. Press "s" to launch spheres, "b" for boxes, and click objects to apply impulse forces.

Key Concepts:

  • Colliders Simplify Calculations: Instead of complex mesh collision detection, simpler invisible geometries (colliders) significantly reduce CPU load.
  • Collision vs. Physics Engines: Babylon.js handles basic collisions (e.g., camera movement), while Oimo.js enables dynamic simulations with forces and realistic movement.
  • Physics for Realism: Enabling physics and gravity in Babylon.js allows for realistic object interactions like bouncing and collisions.
  • Interactive Mesh Manipulation: Picking support lets users interact with objects by clicking and applying forces.
  • Debugging Tools: Babylon.js's debugging tools visualize scene elements and adjust physics parameters.

Collision Detection Explained:

Collision detection, as defined by Wikipedia, is the computational process of identifying intersections between objects. This is crucial in games and simulations. The complexity of this detection is a key consideration. Testing collisions between detailed meshes is computationally expensive, especially in JavaScript.

To manage this, we use colliders.

Colliders:

Colliders are simple, invisible geometries (like bounding boxes or spheres) that represent meshes for collision detection. This simplifies calculations, improving performance. The choice of collider (box, sphere, capsule, or mesh) depends on the mesh's shape. The Espilit demo uses bounding boxes, as illustrated below:

Understanding Collisions and Physics with Babylon.js and Oimo.js (Replace with actual image URL)

This image shows a yellow deck (the mesh) and its bounding box collider.

Understanding Collisions and Physics with Babylon.js and Oimo.js (Replace with actual image URL)

This shows the semitransparent red bounding boxes in the Espilit scene.

Loading the Scene:

You can load the Espilit scene using one of these methods:

  1. Download from GitHub: Download the scene from the project's GitHub repository and follow the instructions in the Microsoft Virtual Academy (MVA) course (Replace with actual link) on loading .babylon scenes.
  2. Visual Studio Solution: Download the pre-built Visual Studio solution.

Enabling Physics with Oimo.js:

To add physics, use the following code:

scene.enablePhysics(new BABYLON.Vector3(0, -10, 0), new BABYLON.OimoJSPlugin());

This sets gravity and specifies Oimo.js as the physics engine. Then, iterate through meshes with checkCollisions enabled but not visible, activating their physics properties:

for (var i = 1; i < scene.meshes.length; i++) {
    if (scene.meshes[i].checkCollisions && scene.meshes[i].isVisible === false) {
        scene.meshes[i].setPhysicsState(BABYLON.PhysicsEngine.BoxImpostor, { mass: 0, friction: 0.5, restitution: 0.7 });
        meshesColliderList.push(scene.meshes[i]);
    }
}

Creating Physics Objects:

The code below adds spheres and boxes with physics properties:

// ... (Material creation code) ...

function addListeners() {
    // ... (Key press event handlers) ...
}

Adding Picking Support:

To enable clicking on objects to apply forces:

canvas.addEventListener("mousedown", function (evt) {
    // ... (Picking and impulse application code) ...
});

Displaying Bounding Boxes (Debugging):

A debug UI (shown below) allows toggling collider visibility and physics properties. The code for this UI is omitted for brevity.

Understanding Collisions and Physics with Babylon.js and Oimo.js (Replace with actual image URL)

Understanding Collisions and Physics with Babylon.js and Oimo.js (Replace with actual image URL)

Conclusion:

This tutorial provides a foundation for understanding and implementing collision detection and physics in Babylon.js using Oimo.js. The provided demo and code snippets offer practical examples. Further exploration of the Babylon.js and Oimo.js documentation is encouraged. (Include links to relevant documentation)

The above is the detailed content of Understanding Collisions and Physics with Babylon.js and Oimo.js. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undress AI Tool

Undress AI Tool

Undress images for free

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Java vs. JavaScript: Clearing Up the Confusion Java vs. JavaScript: Clearing Up the Confusion Jun 20, 2025 am 12:27 AM

Java and JavaScript are different programming languages, each suitable for different application scenarios. Java is used for large enterprise and mobile application development, while JavaScript is mainly used for web page development.

Javascript Comments: short explanation Javascript Comments: short explanation Jun 19, 2025 am 12:40 AM

JavaScriptcommentsareessentialformaintaining,reading,andguidingcodeexecution.1)Single-linecommentsareusedforquickexplanations.2)Multi-linecommentsexplaincomplexlogicorprovidedetaileddocumentation.3)Inlinecommentsclarifyspecificpartsofcode.Bestpractic

How to work with dates and times in js? How to work with dates and times in js? Jul 01, 2025 am 01:27 AM

The following points should be noted when processing dates and time in JavaScript: 1. There are many ways to create Date objects. It is recommended to use ISO format strings to ensure compatibility; 2. Get and set time information can be obtained and set methods, and note that the month starts from 0; 3. Manually formatting dates requires strings, and third-party libraries can also be used; 4. It is recommended to use libraries that support time zones, such as Luxon. Mastering these key points can effectively avoid common mistakes.

Why should you place  tags at the bottom of the ? Why should you place tags at the bottom of the ? Jul 02, 2025 am 01:22 AM

PlacingtagsatthebottomofablogpostorwebpageservespracticalpurposesforSEO,userexperience,anddesign.1.IthelpswithSEObyallowingsearchenginestoaccesskeyword-relevanttagswithoutclutteringthemaincontent.2.Itimprovesuserexperiencebykeepingthefocusonthearticl

JavaScript vs. Java: A Comprehensive Comparison for Developers JavaScript vs. Java: A Comprehensive Comparison for Developers Jun 20, 2025 am 12:21 AM

JavaScriptispreferredforwebdevelopment,whileJavaisbetterforlarge-scalebackendsystemsandAndroidapps.1)JavaScriptexcelsincreatinginteractivewebexperienceswithitsdynamicnatureandDOMmanipulation.2)Javaoffersstrongtypingandobject-orientedfeatures,idealfor

JavaScript: Exploring Data Types for Efficient Coding JavaScript: Exploring Data Types for Efficient Coding Jun 20, 2025 am 12:46 AM

JavaScripthassevenfundamentaldatatypes:number,string,boolean,undefined,null,object,andsymbol.1)Numbersuseadouble-precisionformat,usefulforwidevaluerangesbutbecautiouswithfloating-pointarithmetic.2)Stringsareimmutable,useefficientconcatenationmethodsf

What is event bubbling and capturing in the DOM? What is event bubbling and capturing in the DOM? Jul 02, 2025 am 01:19 AM

Event capture and bubble are two stages of event propagation in DOM. Capture is from the top layer to the target element, and bubble is from the target element to the top layer. 1. Event capture is implemented by setting the useCapture parameter of addEventListener to true; 2. Event bubble is the default behavior, useCapture is set to false or omitted; 3. Event propagation can be used to prevent event propagation; 4. Event bubbling supports event delegation to improve dynamic content processing efficiency; 5. Capture can be used to intercept events in advance, such as logging or error processing. Understanding these two phases helps to accurately control the timing and how JavaScript responds to user operations.

What's the Difference Between Java and JavaScript? What's the Difference Between Java and JavaScript? Jun 17, 2025 am 09:17 AM

Java and JavaScript are different programming languages. 1.Java is a statically typed and compiled language, suitable for enterprise applications and large systems. 2. JavaScript is a dynamic type and interpreted language, mainly used for web interaction and front-end development.

See all articles