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Home Backend Development C++ How to Implement Game Pauses in Unity Using Different Methods?

How to Implement Game Pauses in Unity Using Different Methods?

Jan 31, 2025 pm 01:22 PM

How to Implement Game Pauses in Unity Using Different Methods?

The multiple implementation methods of the unity game of the unity game

Introduction

Inserting or pause in the game can enhance the interaction and rhythm of the game. In Unity, a variety of technologies can be used to achieve this.

<.> 1.

corporate

The most direct way is to use WaitForSeconds coroutine. This will suspend the execution of the coroutine specified duration. For example:

This coroutine distributes the text to you WaitForSeconds, with a delay of 3 seconds between assignment.

IEnumerator Waiter()
{
    TextUI.text = "歡迎來到數(shù)字巫師!";
    yield return new WaitForSeconds(3);
    TextUI.text = ("你選擇的最高數(shù)字是 " + max);
    yield return new WaitForSeconds(3);
    TextUI.text = ("你選擇的最低數(shù)字是 " + min);
}
<.> 2.

corporate TextUI

Similar to <似>, will also be suspended, but it will ignore time -sharing (for example, for slow action effects). WaitForSecondsRealtime

<.> 3.

WaitForSeconds WaitForSecondsRealtime

You can also create a delay by comparing the value of each frame and compare its value with the target value. This allows dynamic waiting time and can be interrupted.
IEnumerator Waiter()
{
    TextUI.text = "歡迎來到數(shù)字巫師!";
    yield return new WaitForSecondsRealtime(3);
    TextUI.text = ("你選擇的最高數(shù)字是 " + max);
    yield return new WaitForSecondsRealtime(3);
    TextUI.text = ("你選擇的最低數(shù)字是 " + min);
}

<.> 4. Time.deltaTime Function

This function executes the coroutine until it meets the specified conditions. For example, waiting for the player score to reach the target value:

float counter = 0;
float waitTime = 3;
bool quit = false;

void Update()
{
    if (!quit)
    {
        counter += Time.deltaTime;
    }

    if (!quit && counter >= waitTime)
    {
        // 等待時間已過時執(zhí)行代碼
        counter = 0;
    }
}

<.> 5. Function WaitUntil

Similar to <似>, this function executes coroutine, until the conditions are no longer true. For example, wait at holding the button:

IEnumerator Waiter()
{
    float targetScore = 100;
    yield return new WaitUntil(() => playerScore >= targetScore);
    // 加載下一關(guān)或執(zhí)行所需操作
}
<.> 6.

Function WaitWhile This will arrange a function to be called after delay. For example, feed the dog after 5 seconds:

WaitUntil <.> 7.

Function and
IEnumerator Waiter()
{
    yield return new WaitWhile(() => Input.GetKey(KeyCode.Escape));
    // 退出或執(zhí)行所需操作
}

Invoke Similar to options 3, but in the function, check the condition:

<對> Solution for your problems
Invoke("feedDog", 5f);
void feedDog() { Debug.Log("正在喂狗"); }

To achieve delay in your specific code: Update() Time.deltaTime Use the

call coroutine in your or

function. Update()

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