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High Resolution Timer in C
Home Backend Development C++ How to Create a High-Resolution Timer in C#?

How to Create a High-Resolution Timer in C#?

Jan 17, 2025 am 10:47 AM

How to Create a High-Resolution Timer in C#?

High Resolution Timer in C

In C#, the System.Timer class can be used to create a timer that raises an event at specified intervals. However, the System.Timer class has a limited resolution and may not be suitable for applications that require high-resolution timing.

To create a high-resolution timer that raises an event at a specific interval, you can use the Multimedia Timer API. The Multimedia Timer API is a Windows API that provides a high-resolution timer that can be used to raise events at intervals as small as 1 millisecond.

To create a high-resolution timer using the Multimedia Timer API, you can use the following code:

using System.Runtime.InteropServices;

public class HighResolutionTimer
{
    private bool disposed = false;
    private int interval, resolution;
    private UInt32 timerId; 

    // Hold the timer callback to prevent garbage collection.
    private readonly MultimediaTimerCallback Callback;

    public HighResolutionTimer()
    {
        Callback = new MultimediaTimerCallback(TimerCallbackMethod);
        Resolution = 5;
        Interval = 10;
    }

    ~HighResolutionTimer()
    {
        Dispose(false);
    }

    public int Interval
    {
        get
        {
            return interval;
        }
        set
        {
            CheckDisposed();

            if (value < 0)
                throw new ArgumentOutOfRangeException(&quot;value&quot;);

            interval = value;
            if (Resolution > Interval)
                Resolution = value;
        }
    }

    // Note minimum resolution is 0, meaning highest possible resolution.
    public int Resolution
    {
        get
        {
            return resolution;
        }
        set
        {
            CheckDisposed();

            if (value < 0)
                throw new ArgumentOutOfRangeException(&quot;value&quot;);

            resolution = value;
        }
    }

    public bool IsRunning
    {
        get { return timerId != 0; }
    }

    public void Start()
    {
        CheckDisposed();

        if (IsRunning)
            throw new InvalidOperationException(&quot;Timer is already running&quot;);

        // Event type = 0, one off event
        // Event type = 1, periodic event
        UInt32 userCtx = 0;
        timerId = NativeMethods.TimeSetEvent((uint)Interval, (uint)Resolution, Callback, ref userCtx, 1);
        if (timerId == 0)
        {
            int error = Marshal.GetLastWin32Error();
            throw new Win32Exception(error);
        }
    }

    public void Stop()
    {
        CheckDisposed();

        if (!IsRunning)
            throw new InvalidOperationException(&quot;Timer has not been started&quot;);

        StopInternal();
    }

    private void StopInternal()
    {
        NativeMethods.TimeKillEvent(timerId);
        timerId = 0;
    }

    public event EventHandler Elapsed;

    public void Dispose()
    {
        Dispose(true);
    }

    private void TimerCallbackMethod(uint id, uint msg, ref uint userCtx, uint rsv1, uint rsv2)
    {
        var handler = Elapsed;
        if (handler != null)
        {
            handler(this, EventArgs.Empty);
        }
    }

    private void CheckDisposed()
    {
        if (disposed)
            throw new ObjectDisposedException(&quot;MultimediaTimer&quot;);
    }

    private void Dispose(bool disposing)
    {
        if (disposed)
            return;
        
        disposed = true;
        if (IsRunning)
        {
            StopInternal();
        }
        

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