The aim of this three part series is to help the reader, both tech and non-tech, to visualize as they read what happens in the world of networking. Rust is chosen as the language, but the concept is applicable to any language of the readers' choice.
Image source: Screenshot from https://www.rust-lang.org/what/networking
Simply put, networking refers to the process of connecting and communicating with others. What is a process? Process refers to a series of actions, steps, or operations that are followed in order to achieve a particular result or objective. Networking can be divided based on specific contexts i.e. social networking, professional networking, computer networking amongst others. Regardless of the context, the objective is to connect and communicate; to connect, there a process to be followed. In this article, I'll restrict the context to Computer Networking which involves connecting computers and devices to share resources and communicate to each other. The process of establishing computer networking includes protocols, infrastructure, security measures, and technologies like routers, switches, and firewalls.
In networking, people or devices must be READY/AVAILABLE for the connection. In Professional Networking: This can be done through events, conferences, social media platforms (like LinkedIn), and other personal connections. In an event, people have ways they can be identified with, whether name, email, company they are working for, or any other means. To complete the process of being ready and being ready for future communication, you take the contact/name or any means of reaching out to the intended party.
In computer networking, for a device to be ready/available, a lot goes into place. This a lot include: Network Design and Planning, which can be summarized as:
a. Design and Planning
- Determine Requirements: Identify the needs of the network, such as bandwidth, security, and number of devices.
- Select Network Topology: Decide on the layout of the network (e.g., star, bus, mesh).
- Choose Hardware: Select routers, switches, access points, etc.
b. Physical Setup
- Cable and Connect Devices: Set up physical connections between devices, including wiring, switches, and routers.
- Wireless Setup: If it's a wireless network, set up wireless access points.
c. IP Addressing and Configuration
- Assign IP Addresses: Assign static or dynamic IP addresses to devices in the network. (This is where the unique identity to each and every device is established. It is like a name/email/place of work. It must be UNIQUE)
- Configure Routing: Set up routing protocols to ensure devices can communicate across different networks.
d. Network Protocol Configuration
- Install Protocols: Set up protocols like TCP/IP (Transmission Control Protocol/Internet Protocol), DNS (Domain Name System), DHCP (Dynamic Host Configuration Protocol), etc., for communication.
e. Security Configuration
- Firewall Setup: Configure firewalls to protect the network from unauthorized access.
- Encryption: Ensure data is encrypted for confidentiality.
- Access Control: Set up user permissions and roles to control who can access certain parts of the network.
f. Testing and Monitoring
- Test Connectivity: Use tools like ping or traceroute to test device connections and network performance.
- Monitor Network Traffic: Regularly monitor network traffic to ensure everything is running smoothly and troubleshoot any issues.
Once the Computer Networking Process is complete, the device(s), is/are now ready to connect and communicate.
The process of being ready is complete. The next step is to establish a connection for the communication to take place. Assume you want to get a resource (file, song, movie, web page etc.) from Device Z, located at Ondati Center, the process will be as follows:
- You type a URL in their browser.
- The browser sends a request to a DNS server to resolve the domain name
- The request is passed to the transport layer to establish a connection.
- Data is split into packets, and the network layer (IP) routes the packets to the server.
- The server receives the packets, processes them, and sends the data back through the same layers in reverse order.
- The client browser reconstructs the data and displays the web page.
In part two of this series, I'll deconstruct the above process, what happens under the hood, well.. at a molecular level.
Also watch out for part three on how you can use Rust in developing your next Networking Application.
#goForRust
Happy Coding
The above is the detailed content of Network Programming in Rust. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undress AI Tool
Undress images for free

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

To create a buffer channel in Go, just specify the capacity parameters in the make function. The buffer channel allows the sending operation to temporarily store data when there is no receiver, as long as the specified capacity is not exceeded. For example, ch:=make(chanint,10) creates a buffer channel that can store up to 10 integer values; unlike unbuffered channels, data will not be blocked immediately when sending, but the data will be temporarily stored in the buffer until it is taken away by the receiver; when using it, please note: 1. The capacity setting should be reasonable to avoid memory waste or frequent blocking; 2. The buffer needs to prevent memory problems from being accumulated indefinitely in the buffer; 3. The signal can be passed by the chanstruct{} type to save resources; common scenarios include controlling the number of concurrency, producer-consumer models and differentiation

In Go language, calling a structure method requires first defining the structure and the method that binds the receiver, and accessing it using a point number. After defining the structure Rectangle, the method can be declared through the value receiver or the pointer receiver; 1. Use the value receiver such as func(rRectangle)Area()int and directly call it through rect.Area(); 2. If you need to modify the structure, use the pointer receiver such as func(r*Rectangle)SetWidth(...), and Go will automatically handle the conversion of pointers and values; 3. When embedding the structure, the method of embedded structure will be improved, and it can be called directly through the outer structure; 4. Go does not need to force use getter/setter,

In Go, an interface is a type that defines behavior without specifying implementation. An interface consists of method signatures, and any type that implements these methods automatically satisfy the interface. For example, if you define a Speaker interface that contains the Speak() method, all types that implement the method can be considered Speaker. Interfaces are suitable for writing common functions, abstract implementation details, and using mock objects in testing. Defining an interface uses the interface keyword and lists method signatures, without explicitly declaring the type to implement the interface. Common use cases include logs, formatting, abstractions of different databases or services, and notification systems. For example, both Dog and Robot types can implement Speak methods and pass them to the same Anno

In Go language, string operations are mainly implemented through strings package and built-in functions. 1.strings.Contains() is used to determine whether a string contains a substring and returns a Boolean value; 2.strings.Index() can find the location where the substring appears for the first time, and if it does not exist, it returns -1; 3.strings.ReplaceAll() can replace all matching substrings, and can also control the number of replacements through strings.Replace(); 4.len() function is used to obtain the length of the bytes of the string, but when processing Unicode, you need to pay attention to the difference between characters and bytes. These functions are often used in scenarios such as data filtering, text parsing, and string processing.

TointegrateGolangserviceswithexistingPythoninfrastructure,useRESTAPIsorgRPCforinter-servicecommunication,allowingGoandPythonappstointeractseamlesslythroughstandardizedprotocols.1.UseRESTAPIs(viaframeworkslikeGininGoandFlaskinPython)orgRPC(withProtoco

TheGoiopackageprovidesinterfaceslikeReaderandWritertohandleI/Ooperationsuniformlyacrosssources.1.io.Reader'sReadmethodenablesreadingfromvarioussourcessuchasfilesorHTTPresponses.2.io.Writer'sWritemethodfacilitateswritingtodestinationslikestandardoutpu

Go's time package provides functions for processing time and duration, including obtaining the current time, formatting date, calculating time difference, processing time zone, scheduling and sleeping operations. To get the current time, use time.Now() to get the Time structure, and you can extract specific time information through Year(), Month(), Day() and other methods; use Format("2006-01-0215:04:05") to format the time string; when calculating the time difference, use Sub() or Since() to obtain the Duration object, and then convert it into the corresponding unit through Seconds(), Minutes(), and Hours();

InGo,ifstatementsexecutecodebasedonconditions.1.Basicstructurerunsablockifaconditionistrue,e.g.,ifx>10{...}.2.Elseclausehandlesfalseconditions,e.g.,else{...}.3.Elseifchainsmultipleconditions,e.g.,elseifx==10{...}.4.Variableinitializationinsideif,l
