国产av日韩一区二区三区精品,成人性爱视频在线观看,国产,欧美,日韩,一区,www.成色av久久成人,2222eeee成人天堂

Home Backend Development Python Tutorial Ping Pong game in Pygame python

Ping Pong game in Pygame python

Nov 27, 2024 am 01:51 AM

Importing

import pygame
import sys

Pygame is the module we are using to make games. It provided us with tools for graphics, sound, and more.

sys is a module in Python that helps us interact with the Python interpreter.

Intializes

pygame.init()

Initializes all the Pygame modules and makes them ready to use.

Constants

#dimensions
WIDTH, HEIGHT=800,600
#frame rate
FPS=60
#the paddles at the side of ping pong
PADDLE_WIDTH, PADDLE_HEIGHT=15,90
#the balls radius
BALL_RADIUS=15
#the color of the ball and paddle
WHITE=(255, 255, 255)
  • WIDTH and HEIGHT: Dimensions of the game window. 800px is for the width and 600px is for the height
  • FPS: Frames per second, which controls the game’s speed and smoothness.
  • PADDLE_WIDTH, PADDLE_HEIGHT: Dimensions of the paddles.
  • BALL_RADIUS: Radius of the ball.
  • WHITE: The RGB value for white, is used for paddles, ball, and text.

Make a Screen

screen=pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption("Ping Pong")

you will have a window named Ping Pong with the assigned WIDTH and HEIGHT

Ping Pong game in Pygame python

Paddles and Ball setup

left_paddle=pygame.Rect(50, HEIGHT//2 - PADDLE_HEIGHT //2, PADDLE_WIDTH, PADDLE_HEIGHT)

right_paddle=pygame.Rect(WIDTH - 50 - PADDLE_WIDTH, HEIGHT //2- PADDLE_HEIGHT //2, PADDLE_WIDTH, PADDLE_HEIGHT)

ball=pygame.Rect(WIDTH //2 - BALL_RADIUS, HEIGHT //2 - BALL_RADIUS, BALL_RADUIS *2, BALL_RADIUS *2)

Ping Pong game in Pygame python

In Pygame the left top corner of the screen represents (0,0) in coordinates.

  • pygame.Rect: Is used to create rectangles in pygame(used here for the paddles and the ball).
pygame.Rect(x, y, width, height)
  • left_paddle: Positioned near the left side of the screen, vertically centered.
pygame.Rect(50, HEIGHT//2 - PADDLE_HEIGHT //2, PADDLE_WIDTH, PADDLE_HEIGHT)
  1. First, we position the left paddle 50px towards the right from the left side.

  2. Then we do HEIGHT//2 - PADDLE_HEIGHT //2 because if you just did HEIGHT//2 it will look like the way it is in the picture. It goes down the screen. To center it we do - PADDLE_HEIGHT //2

Ping Pong game in Pygame python

This is what we did for the right paddle to center it.

  • right_paddle: Positioned near the right side of the screen, vertically centered.
right_paddle=pygame.Rect(WIDTH - 50 - PADDLE_WIDTH, HEIGHT //2- PADDLE_HEIGHT //2, PADDLE_WIDTH, PADDLE_HEIGHT)
  • ball: Initially positioned in the center of the screen.
ball=pygame.Rect(WIDTH //2 - BALL_RADIUS, HEIGHT //2 - BALL_RADIUS, BALL_RADUIS *2, BALL_RADIUS *2)

For the ball to center it, we subtracted by the radius.

Speed

ball_speed_x=7
ball_speed_y=7
paddle_speed=10

ball_speed_x and ball_speed_y controls the horizontal and vertical speed of the ball.

paddle_speed: Controls the movement speed of the paddles.

Score Variables

import pygame
import sys
  • left_score and right_score: Track the scores of the players.
  • font: Used to render text on the screen for scores. None uses the default font, and 55 is the font size.

Function to draw everything

pygame.init()
  • fill((0, 0, 0)): Fills the screen with black (RGB: 0, 0, 0).
  • pygame.draw.rect: Draws the rectangular paddles.
  • pygame.draw.ellipse: Draws the ball as a circle (bounded by the rectangle ball).

Draw the center line

#dimensions
WIDTH, HEIGHT=800,600
#frame rate
FPS=60
#the paddles at the side of ping pong
PADDLE_WIDTH, PADDLE_HEIGHT=15,90
#the balls radius
BALL_RADIUS=15
#the color of the ball and paddle
WHITE=(255, 255, 255)
  • Draws a vertical center line to divide the playing field.

Draw Scores

screen=pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption("Ping Pong")

Renders the scores for both players and positions them on the screen.

Update the screen

left_paddle=pygame.Rect(50, HEIGHT//2 - PADDLE_HEIGHT //2, PADDLE_WIDTH, PADDLE_HEIGHT)

right_paddle=pygame.Rect(WIDTH - 50 - PADDLE_WIDTH, HEIGHT //2- PADDLE_HEIGHT //2, PADDLE_WIDTH, PADDLE_HEIGHT)

ball=pygame.Rect(WIDTH //2 - BALL_RADIUS, HEIGHT //2 - BALL_RADIUS, BALL_RADUIS *2, BALL_RADIUS *2)

Updates the display with the latest changes.

pygame.Rect(x, y, width, height)

Keeps the game running indefinitely.

pygame.Rect(50, HEIGHT//2 - PADDLE_HEIGHT //2, PADDLE_WIDTH, PADDLE_HEIGHT)

This will go through all the events that can happen in pygame and if one of them is closing the window then quit pygame and close the window.

Paddle Controls

right_paddle=pygame.Rect(WIDTH - 50 - PADDLE_WIDTH, HEIGHT //2- PADDLE_HEIGHT //2, PADDLE_WIDTH, PADDLE_HEIGHT)

Detects key presses:

  • W and S: Move the left paddle up and down.
    • pygame.K_w is the w key
    • pygame.K_s is the s key
  • UP and DOWN: Move the right paddle up and down.
    • pygame.K_UP is the up key
    • pygame.K_DOWN is the down key
  • Includes checks to prevent paddles from moving off the screen.
    • left_paddle.top > 0checks to see if top of paddles coordinates is greater than 0. To check to see if it is hitting the top of the screen when you click W.
    • left_paddle.bottom < HEIGHTchecks to see if bottom of paddles coordinates is greater than height of the screen. To check to see if it is hitting the bottom of the screen when you click K.
    • right_paddle.top > 0checks to see if top of paddles coordinates is greater than 0. To check to see if it is hitting the top of the screen when you click Up key.
    • right_paddle.bottom < HEIGHTchecks to see if bottom of paddles coordinates is greater than height of the screen. To check to see if it is hitting the bottom of the screen when you click Down key.

Ball movement

ball=pygame.Rect(WIDTH //2 - BALL_RADIUS, HEIGHT //2 - BALL_RADIUS, BALL_RADUIS *2, BALL_RADIUS *2)

Moves the ball by adding its speed to its current position

Ball collision with top and bottom walls

ball_speed_x=7
ball_speed_y=7
paddle_speed=10

Reverses the ball's vertical direction if it hits the top or bottom of the screen

Ball collision with paddles

import pygame
import sys

Reverses the ball's horizontal direction if it collides with a paddle.

Scoring

pygame.init()
  • Updates the score if the ball goes out of bounds.
  • Resets the ball to the center and reverses its direction.

Timing

#dimensions
WIDTH, HEIGHT=800,600
#frame rate
FPS=60
#the paddles at the side of ping pong
PADDLE_WIDTH, PADDLE_HEIGHT=15,90
#the balls radius
BALL_RADIUS=15
#the color of the ball and paddle
WHITE=(255, 255, 255)

Limits the game to run at a maximum of 60 frames per second, ensuring smooth gameplay.

Full code

screen=pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption("Ping Pong")

Ping Pong game in Pygame python

The above is the detailed content of Ping Pong game in Pygame python. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undress AI Tool

Undress AI Tool

Undress images for free

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

What are dynamic programming techniques, and how do I use them in Python? What are dynamic programming techniques, and how do I use them in Python? Jun 20, 2025 am 12:57 AM

Dynamic programming (DP) optimizes the solution process by breaking down complex problems into simpler subproblems and storing their results to avoid repeated calculations. There are two main methods: 1. Top-down (memorization): recursively decompose the problem and use cache to store intermediate results; 2. Bottom-up (table): Iteratively build solutions from the basic situation. Suitable for scenarios where maximum/minimum values, optimal solutions or overlapping subproblems are required, such as Fibonacci sequences, backpacking problems, etc. In Python, it can be implemented through decorators or arrays, and attention should be paid to identifying recursive relationships, defining the benchmark situation, and optimizing the complexity of space.

How do I perform network programming in Python using sockets? How do I perform network programming in Python using sockets? Jun 20, 2025 am 12:56 AM

Python's socket module is the basis of network programming, providing low-level network communication functions, suitable for building client and server applications. To set up a basic TCP server, you need to use socket.socket() to create objects, bind addresses and ports, call .listen() to listen for connections, and accept client connections through .accept(). To build a TCP client, you need to create a socket object and call .connect() to connect to the server, then use .sendall() to send data and .recv() to receive responses. To handle multiple clients, you can use 1. Threads: start a new thread every time you connect; 2. Asynchronous I/O: For example, the asyncio library can achieve non-blocking communication. Things to note

How do I slice a list in Python? How do I slice a list in Python? Jun 20, 2025 am 12:51 AM

The core answer to Python list slicing is to master the [start:end:step] syntax and understand its behavior. 1. The basic format of list slicing is list[start:end:step], where start is the starting index (included), end is the end index (not included), and step is the step size; 2. Omit start by default start from 0, omit end by default to the end, omit step by default to 1; 3. Use my_list[:n] to get the first n items, and use my_list[-n:] to get the last n items; 4. Use step to skip elements, such as my_list[::2] to get even digits, and negative step values ??can invert the list; 5. Common misunderstandings include the end index not

How do I use the datetime module for working with dates and times in Python? How do I use the datetime module for working with dates and times in Python? Jun 20, 2025 am 12:58 AM

Python's datetime module can meet basic date and time processing requirements. 1. You can get the current date and time through datetime.now(), or you can extract .date() and .time() respectively. 2. Can manually create specific date and time objects, such as datetime(year=2025, month=12, day=25, hour=18, minute=30). 3. Use .strftime() to output strings in format. Common codes include %Y, %m, %d, %H, %M, and %S; use strptime() to parse the string into a datetime object. 4. Use timedelta for date shipping

Polymorphism in python classes Polymorphism in python classes Jul 05, 2025 am 02:58 AM

Polymorphism is a core concept in Python object-oriented programming, referring to "one interface, multiple implementations", allowing for unified processing of different types of objects. 1. Polymorphism is implemented through method rewriting. Subclasses can redefine parent class methods. For example, the spoke() method of Animal class has different implementations in Dog and Cat subclasses. 2. The practical uses of polymorphism include simplifying the code structure and enhancing scalability, such as calling the draw() method uniformly in the graphical drawing program, or handling the common behavior of different characters in game development. 3. Python implementation polymorphism needs to satisfy: the parent class defines a method, and the child class overrides the method, but does not require inheritance of the same parent class. As long as the object implements the same method, this is called the "duck type". 4. Things to note include the maintenance

How do I write a simple 'Hello, World!' program in Python? How do I write a simple 'Hello, World!' program in Python? Jun 24, 2025 am 12:45 AM

The "Hello,World!" program is the most basic example written in Python, which is used to demonstrate the basic syntax and verify that the development environment is configured correctly. 1. It is implemented through a line of code print("Hello,World!"), and after running, the specified text will be output on the console; 2. The running steps include installing Python, writing code with a text editor, saving as a .py file, and executing the file in the terminal; 3. Common errors include missing brackets or quotes, misuse of capital Print, not saving as .py format, and running environment errors; 4. Optional tools include local text editor terminal, online editor (such as replit.com)

What are tuples in Python, and how do they differ from lists? What are tuples in Python, and how do they differ from lists? Jun 20, 2025 am 01:00 AM

TuplesinPythonareimmutabledatastructuresusedtostorecollectionsofitems,whereaslistsaremutable.Tuplesaredefinedwithparenthesesandcommas,supportindexing,andcannotbemodifiedaftercreation,makingthemfasterandmorememory-efficientthanlists.Usetuplesfordatain

How do I generate random strings in Python? How do I generate random strings in Python? Jun 21, 2025 am 01:02 AM

To generate a random string, you can use Python's random and string module combination. The specific steps are: 1. Import random and string modules; 2. Define character pools such as string.ascii_letters and string.digits; 3. Set the required length; 4. Call random.choices() to generate strings. For example, the code includes importrandom and importstring, set length=10, characters=string.ascii_letters string.digits and execute ''.join(random.c

See all articles