I’ve built some personal websites before but never taken on a challenge of this magnitude. It went live today; a one page app for exploring my fledgling record label’s catalogue; integrating Bandcamp but giving it a more ‘crate digging’ feel using three.js for the album navigation. It’s 4,500 lines of code, a dozen modules of JavaScript. It took a week. I worked alone with only Claude.ai as a coding partner. I must say it’s a remarkable tool but not without its foibles.
Anyway I’d love you guys to visit my site and tell me what you think. I did save the code publicly to GitHub if you want to root about in it. But here’s the site: Not the Final Vinyl
Claude wanted me to add a few things:
Technical Deep Dive
Check out the code: NotTheFinalVinyl on GitHub
Live site: notthefinalvinyl.net
The Architecture ??
Built around a custom vinyl record interaction system using Three.js, with about 4,500 lines of vanilla JavaScript split across 12 key modules:
// Example from VinylManager.js - Physics-based vinyl sliding const animate = (timestamp) => { if (!startTime) startTime = timestamp; const elapsed = (timestamp - startTime) / this.slideOutDuration; if (elapsed < 1) { // Custom easing function for natural vinyl movement const progress = t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2; album.setVinylPosition(this.slideDistance * progress); requestAnimationFrame(animate); } }
Core Components ?
- SceneManager: Three.js setup and WebGL handling
- VinylManager: Record animations and state
- EventHandler: Touch/mouse/keyboard interactions
- InfoDisplay: Bandcamp integration and UI
- Albums: 3D vinyl mesh and texture management
Technical Challenges Solved ?
-
Performance
- Texture preloading
- Efficient animation system
- Smart render ordering for overlapping vinyls
-
Mobile Support
- Touch gestures
- Dynamic viewport scaling
- Mobile GPU optimizations
-
Integration
- Bandcamp iframe embedding
- Facebook browser detection
- State management between components
Learning Points ?
As my first major JavaScript project, I learned:
- WebGL/Three.js fundamentals
- Complex animation timing
- State management patterns
- Performance optimization
- Mobile-first development
Future Plans ?
- Adding vinyl reflection effects
- More interactive behaviors
- Performance enhancements
- Better mobile experience
Looking for Feedback On:
- Code organization
- Three.js best practices
- Performance optimizations
- Mobile UX improvements
The GitHub Journey
Still learning Git workflows - the repo reflects my learning process! Feel free to explore and suggest improvements. I'm particularly interested in feedback on:
- Project structure
- Documentation
- Git best practices
- Testing approaches
threejs #webgl #javascript #frontend #webdev #showdev #animation #ux
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