国产av日韩一区二区三区精品,成人性爱视频在线观看,国产,欧美,日韩,一区,www.成色av久久成人,2222eeee成人天堂

Home Web Front-end JS Tutorial Introduction to Stage.js

Introduction to Stage.js

Feb 19, 2025 am 11:00 AM

Introduction to Stage.js

Stage.js is a lightweight, open source JavaScript library for cross-platform 2D HTML5 game development. It uses a DOM-like model to manipulate the canvas and manages the rendering cycle of the application itself. This tutorial will introduce the core features of Stage.js to help you get started easily.

Key Points

  • Stage.js is a lightweight, open source JavaScript library for cross-platform 2D HTML5 game development, which uses DOM-like models to handle canvas and independently manage the rendering cycle of your application.
  • The library provides multiple features including node positioning (determining how nodes attach to their parent node), mouse and touch events for interactive updates, tween animations for smooth transitions, and graphic displays and animations for graphical displays and animations texture collection.
  • Stage.js is easy to use and intuitive, and is suitable for developers who want to create interactive web applications or games without complex coding or extensive knowledge of web graphics. It can be installed using npm (Node package manager) and thanks to its responsive design, it is compatible with desktop and mobile platforms.

Installation and use

First, download the Stage.js library. You can get the latest version from the GitHub repository (which contains some beginner examples). You can also load it directly from the CDN if you prefer. After including the core files, you must add your own JavaScript files, but be careful not to include your application files before the library .

<??>
<??>
Creating an application in Stage.js is achieved by passing a callback function to

. The library will load all required components. Finally, it will call the callback function and render everything to the screen. Each application you create will have a tree and the stage will be at the root of that tree. All other elements, such as images or strings, will become their nodes. During each rendering cycle, when the node is updated, the application tree will be redrawn. Stage()

Node Positioning (Pinning)

Node positioning determines how a node is attached to its parent node. There are many options you can set using node positioning. Some of them are size, position, alignment, and transformation. Here is a simple example and its explanation.

Stage(function (stage) {
    stage.viewbox(700, 700);
    Stage.image('wheel')
        .appendTo(stage)
        .pin('handle', 0.5);
});

Stage({
    name: 'wheel',
    image: 'wheel.png'
});
We first specify the viewport size. We attach the image wheel.png referenced as "wheel" to the stage. After that, we use "handle" to set the initial position of this image or node. "handle" on any node, placing itself at the offset specified by the alignment point on its parent node. Both "handle" and "align" are specified as relative units. For example, 0 is the upper left corner and 1 is the lower right corner. The above code positions the wheel in the center of the viewport.

To position the image at a specific horizontal distance from the center, you can use "offsetX" as shown below:

<??>
<??>

Please note that the distance above is not 300 pixels, but 3/14 times the size of the viewport. You can also set other values ??for nodes such as scaling, tilting, and rotation. To scale in a specific direction (such as horizontal), you can use scaleX. The following code snippet scales the wheel horizontally by 1.4 times.

Stage(function (stage) {
    stage.viewbox(700, 700);
    Stage.image('wheel')
        .appendTo(stage)
        .pin('handle', 0.5);
});

Stage({
    name: 'wheel',
    image: 'wheel.png'
});

Rotation, zoom, and tilt will be the center of the node as the rotation point by default. You can also set different rotation points for nodes using the following methods:

Stage.image('wheel')
    .appendTo(stage)
    .pin({
        handle: 0.5,
        offsetX: 300
    });

All in all, fixed elements allow you to move them and scale or rotate them.

Mouse and touch events

To update nodes in user interaction, you can use a variety of mouse and touch events. Continue with our wheel example above, we can write the following code:

Stage.image('wheel')
    .appendTo(stage)
    .pin({
        handle: 0.5,
        scaleX: 1.4
    });

Or you can define these events, such as Stage.Mouse.CLICK = 'click';. The updated code will be:

node.pin({
    pivotX: x,
    pivotY: y
});

Another example is Stage.Mouse.MOVE = 'touchmove mousemove';.

Tween animation (Tweening)

Tween animation applies smooth transitions to node positioning values. This prevents sudden changes in the position or size of the relevant nodes. For example, the code below rotates the wheel abruptly in PI radians and changes its position by 600 each time it clicks.

var wheelNode = Stage.image('wheel').appendTo(stage);
wheelNode.pin({
    'handle': 0.5
});
wheelNode.on('click', function () {
    // 在此處對輪子執(zhí)行某些操作。
});

However, adding the tween method can smooth the transition.

wheelNode.on(click, function () {
     // 在此處對輪子執(zhí)行某些操作。
 });

A number of options are available, such as easing method, duration, and delay. In the above code, I have set the duration to 3000 milliseconds and the easing function to bounce. Additionally, you can use a variety of easing functions such as linear, quad, cubic, and quart. Setting the delay will start the transition after the specified delay. If no node is needed after the animation is completed, you can call tween.remove(); to delete the node. To do other actions, you can execute the callback function using the following code snippet after the tween animation is completed:

var wheelRotation = Math.PI;
var wheelPosition = 300;

wheelNode.on('click', function () {
    wheelRotation = -wheelRotation;
    wheelPosition = -wheelPosition;
    this.pin({
        rotation: wheelRotation,
        offsetX: wheelPosition
    });
});

Texture Atlas

Texture is used by the tree node to draw graphics on the canvas. To display graphics on a canvas, you can use a sprite table, also known as a "texture gallery." Setting the name of the texture atlas is optional. The sprite table needs to have a set of named textures. To use them in an application, we can refer to them by name. You can use texture arrays as frames to create animations. The animation itself is a node. Here is an example with animated warriors:

wheelNode.on('click', function () {
    wheelRotation = -wheelRotation;
    wheelPosition = -wheelPosition;
    this.tween(3000)
        .pin({
            rotation: wheelRotation,
            offsetX: wheelPosition
        })
        .ease('bounce');
});

To animate a warrior, you need the following code. To make it faster you can increase fps:

tween.done(function () {
    // 在此處執(zhí)行您的操作。
});

anim There are many other methods, such as gotoFrame(n), which will take you directly to the n frame. Depending on the value of n, you can also use moveFrame(n) to move the n frame forward or backward.

Summary

In this introductory tutorial, we cover everything you need to get started with Stage.js. The concepts discussed should help you create basic character animations and interact with users using sprites. You can learn more about this library from the official website. I also recommend that you download files from their GitHub page. The demo included in the download file will further clarify the issue.

(The FAQ section should be added here, the content is the same as the FAQ section in the input text, but can be slightly rewrite and adjust as needed)

The above is the detailed content of Introduction to Stage.js. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undress AI Tool

Undress AI Tool

Undress images for free

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

ArtGPT

ArtGPT

AI image generator for creative art from text prompts.

Stock Market GPT

Stock Market GPT

AI powered investment research for smarter decisions

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Vercel SPA routing and resource loading: Solve deep URL access issues Vercel SPA routing and resource loading: Solve deep URL access issues Aug 13, 2025 am 10:18 AM

This article aims to solve the problem of deep URL refresh or direct access causing page resource loading failure when deploying single page applications (SPAs) on Vercel. The core is to understand the difference between Vercel's routing rewriting mechanism and browser parsing relative paths. By configuring vercel.json to redirect all paths to index.html, and correct the reference method of static resources in HTML, change the relative path to absolute path, ensuring that the application can correctly load all resources under any URL.

Vercel Single Page Application (SPA) Deployment Guide: Solving Deep URL Asset Loading Issues Vercel Single Page Application (SPA) Deployment Guide: Solving Deep URL Asset Loading Issues Aug 13, 2025 pm 01:03 PM

This tutorial aims to solve the problem of loading assets (CSS, JS, images, etc.) when accessing multi-level URLs (such as /projects/home) when deploying single page applications (SPAs) on Vercel. The core lies in understanding the difference between Vercel's routing rewriting mechanism and relative/absolute paths in HTML. By correctly configuring vercel.json, ensure that all non-file requests are redirected to index.html and correcting asset references in HTML as absolute paths, thereby achieving stable operation of SPA at any depth URL.

Qwik: A Resumable Framework for Instant-Loading Web Apps Qwik: A Resumable Framework for Instant-Loading Web Apps Aug 15, 2025 am 08:25 AM

Qwikachievesinstantloadingbydefaultthroughresumability,nothydration:1)TheserverrendersHTMLwithserializedstateandpre-mappedeventlisteners;2)Norehydrationisneeded,enablingimmediateinteractivity;3)JavaScriptloadson-demand,onlywhenuserinteractionoccurs;4

js add element to start of array js add element to start of array Aug 14, 2025 am 11:51 AM

In JavaScript, the most common method to add elements to the beginning of an array is to use the unshift() method; 1. Using unshift() will directly modify the original array, you can add one or more elements to return the new length of the added array; 2. If you do not want to modify the original array, it is recommended to use the extension operator (such as [newElement,...arr]) to create a new array; 3. You can also use the concat() method to combine the new element array with the original number, return the new array without changing the original array; in summary, use unshift() when modifying the original array, and recommend the extension operator when keeping the original array unchanged.

How to lazy load images with JavaScript How to lazy load images with JavaScript Aug 14, 2025 pm 06:43 PM

Usetheloading="lazy"attributefornativelazyloadinginmodernbrowserswithoutJavaScript.2.Formorecontrolorolderbrowsersupport,implementlazyloadingwiththeIntersectionObserverAPIbysettingdata-srcfortheactualimageURLandusingaplaceholderinsrc.3.Obse

In-depth analysis of common vulnerabilities and improvement strategies for JavaScript XSS defense functions In-depth analysis of common vulnerabilities and improvement strategies for JavaScript XSS defense functions Aug 14, 2025 pm 10:06 PM

This article explores in-depth security vulnerabilities in custom JavaScript XSS defense functions, especially incomplete character escape and easy bypass to keyword-based filtering. By analyzing an example function, it reveals the risks of unprocessed keyword characters such as quotes and backquotes, and how code obfuscation techniques circumvent simple keyword detection. The article emphasizes the importance of context-sensitive escape and recommends the adoption of mature libraries and multi-layer defense strategies to build more robust security protection.

How to access and modify HTML elements using the DOM in JavaScript How to access and modify HTML elements using the DOM in JavaScript Aug 16, 2025 am 11:25 AM

ToaccessandmodifyHTMLelementsusingJavaScript,firstselecttheelementusingmethodslikedocument.getElementById,document.querySelector,ordocument.querySelectorAll,thenalteritscontent,attributes,orstyles;forexample,useelement.textContentforsafetextupdates,e

Optimize event handling of dynamic external link jumps in jQuery pop-up window Optimize event handling of dynamic external link jumps in jQuery pop-up window Sep 01, 2025 am 11:48 AM

This article aims to solve the problem of redirecting the external link redirect button in jQuery pop-up window causing jump errors. When a user clicks multiple external links in succession, the jump button in the pop-up may always point to the first clicked link. The core solution is to use the off('click') method to undo the old event handler before each binding of a new event, ensuring that the jump behavior always points to the latest target URL, thus achieving accurate and controllable link redirection.

See all articles