Crystal of Atlan offers a variety of gameplay styles, and the number of classes available is actually double what it initially seems. Each class can branch into two distinct subclasses, where the main class introduces you to the foundational mechanics, and the subclasses explore more specialized techniques.
The Musketeer is a ranged class that possesses both strong area-of-effect (AoE) and single-target abilities, allowing players to choose their preferred style at any time. It can string together numerous attacks in rapid succession for continuous damage output and utilizes unique combinations to easily keep enemies airborne.
Musketeer Class Overview
The Musketeer excels at maintaining constant offensive pressure. Many of its attacks deliver multiple smaller bursts of damage rather than one large hit, although later abilities may alter this dynamic.
Playing as a Bounty Hunter
Bounty Hunters are a fast-paced subclass built for quick entry and exit, capable of adapting to various combat scenarios. Their damage output can come from either close or long-range engagements, and all of it can be delivered consistently with regular button presses.
Top Early Skills for Bounty Hunters
Here are some of the strongest early-game skills you can unlock immediately when choosing the Bounty Hunter subclass:
Skill | Description |
---|---|
Flame Burst | Flame Burst will **generate a damaging zone on the ground**, which can be devastating for both groups and solo enemies if positioned well. |
Slide Attack | While not the strongest in terms of raw damage, it serves as **excellent movement utility** that allows you to pass through enemy clusters. (You can enhance Slide Attack further by obtaining Swiftness and Quick Steps.) |
Flurry Shots | This move is an effective way to **pull scattered enemies into one place**, setting them up for a follow-up AoE attack combo. |
Rain Down Fire | This lets you **deal sustained ranged damage while moving**, offering great flexibility especially when avoiding close-range threats. |
Advantages and Disadvantages of the Bounty Hunter
Bounty Hunters are known for being highly mobile, making it easy to maintain consistent damage output even while constantly moving around during battle.
The downside is that they lack strong survivability options. While mobility helps mitigate danger, mastering movement is crucial since most of your abilities don't provide much in terms of defense.
How to Play the Gunner Class
Compared to the Bounty Hunter, the Gunner is more of a powerhouse—not necessarily dealing more total damage overall, but each individual hit has significant impact when it lands.
Switching Gunner Attack Modes
The Gunner has access to three default attack modes: Melee, Railgun, and Grenade. Different skills activate different modes, so managing your rotation based on required mode is essential.
- Melee Mode is naturally the shortest range option.
- Railgun Mode is your standard long-range attack, firing direct projectiles at targets.
- Grenade Mode is ideal for AoE damage, best used against groups rather than single foes.
Best Early Skills for the Gunner
The Gunner has access to powerful skills, but you must always be aware of the attack mode you'll be in after using them to avoid putting yourself in a vulnerable position.
Skill | Description |
---|---|
Flame Burst | Just like with the Bounty Hunter, Flame Burst is **a highly useful skill that creates a damaging field**, especially effective when placed strategically. |
High Explosive Landmine | This ability **deposits three landmines in a fan-shaped arc ahead of you**, triggering explosions within a radius. |
Spiral Cut | This skill **pulls nearby enemies toward you and launches them into the air**, dealing damage. Precision isn’t required since it affects anyone near your character. |
Anion Cannon | A ranged attack that can be charged, **with damage increasing the longer you charge**. Given space and time, this can become a game-changing ability. |
Pros and Cons of Being a Gunner
The Gunner sits on the opposite end of the spectrum compared to the Bounty Hunter; they're designed to stand their ground and unleash heavy punishment on anything in front of them. They aren't completely immobile and do have some access to movement-enhancing abilities, but they won’t be darting around like a Bounty Hunter.
This makes the Gunner a high-risk, high-reward playstyle. Standing still at the wrong moment can lead to taking severe damage, but landing the perfect shot at the right time can devastate your opponents.
The above is the detailed content of Crystal Of Atlan: Best Musketeer Early Game Build. For more information, please follow other related articles on the PHP Chinese website!

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